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Evented Battle system (turn based/roguelike)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Evented Battle system (turn based/roguelike)
  • Original author: Parallax Panda
  • Original date: March 13, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/evented-battle-system-turn-based-roguelike.134377/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So, I'm thinking about maybe attempting to event my own turn based (on-map) battle system. Something similar to what you'd find in roguelike games such as Pixel Dungeon. With that said, I guess I should declare that I'm not new to RM, else someone will most definitely swing by and say that kind of system is difficult and not for beginners. But I already know that this would be kind of tricky. But I was hoping that there might be someone who had successfully made something similar (that turned out...

Archived First Post

So, I'm thinking about maybe attempting to event my own turn based (on-map) battle system. Something similar to what you'd find in roguelike games such as Pixel Dungeon. With that said, I guess I should declare that I'm not new to RM, else someone will most definitely swing by and say that kind of system is difficult and not for beginners. But I already know that this would be kind of tricky.

But I was hoping that there might be someone who had successfully made something similar (that turned out well). And if so, I'd be happy if you'd share your methods and ideas with me. Actually, you're more than willing to share your ideas and methods with me even if you've not successfully evented this type of battle system to completion.

And to give you a better idea of what I'd like to achieve, I made this bullet list:

* I'm looking to make a turn based system, NOT a real-time battle system (never seen a good one made in RM).
* Enemies only move when the player moves. You take one step, they take one step. I might use this plugin to help with that since it's probably more efficient than a parallel process running in the background.
* If you stand next to an enemy (and they face you) as you try to move away, I think they should probably get a free shot at you (this means the battle system would require a more advanced event/player detection mechanic then just a simple "event touch" setup).
* The system should take player/enemy direction into consideration. Flanking and backstabbing a target should deal more damage.
* Attacks should have a chance to miss/be dodged.
* Each enemy's HP should preferably be stored inside themselves (in the local events). At least I think that would be most efficient.
* Preferably, the system should scale well as to not require me to manually adjust a ton of variables/switches and what not on every single map where there are enemies.

In a nutshell, the system doesn't have to be super advanced. But the reason I've not just whipped something together already is because for me to be happy with it, it has to *feel* good/fair while playing.

So, does anyone have anything to share?

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