MV Compatability problem with Mog's BattleHud + Yanfly's BattleEngineCore
BMM Archive · July 15, 2026
Original Source
- Original title: MV Compatability problem with Mog's BattleHud + Yanfly's BattleEngineCore
- Original author: Deleted member 178375
- Original date: May 14, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/compatability-problem-with-mogs-battlehud-yanflys-battleenginecore.136535/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Version: 1.6.2 Plugins: YEP Battle Engine Core, MOG Battle Hud (If I could provide a link to that specific plugin, I would; but I can't. The plugins are provided in the demo if it helps. ) Demo: Download Link I can say that on the bright side, the two plugins at least work together when they're both on. But I noticed something as I was battle testing that I'm concerned will negatively impact the battles in the game.
Archived First Post
Plugins: YEP Battle Engine Core, MOG Battle Hud (If I could provide a link to that specific plugin, I would; but I can't. The plugins are provided in the demo if it helps. )
Demo: Download Link
I can say that on the bright side, the two plugins at least work together when they're both on. But I noticed something as I was battle testing that I'm concerned will negatively impact the battles in the game.
With Battle Engine Core off, the actor sprites used for Mog's Battle Hud move as the attack animation plays, much like how it behaves in the master demo Mog provides. But with it on, the attack animation doesn't show until after the actor sprites zoom back out. For some reason, disabling the zoom animation in Mog's plugin parameters will also disallow the frames from animating properly. Unsure if this is intentional or not.
Turning off Battle Engine Core will be a problem for me because I want the player to be able to switch party members during the battle, something that Yanfly's Actor Party Switch allows for. But leaving it as is not only feels off, but those extra seconds waiting for the actor sprites to finish animating and then the actual animation will add up ... I can't in good conscience ignore that as a game dev.
Thank you for reading, I appreciate any and all assistance that can be offered.
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