Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MZ [Visustella] Crashing on my first Action Sequence attempt...
- Original author: PauloHPBender
- Original date: August 23, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/visustella-crashing-on-my-first-action-sequence-attempt.125860/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Greetings, fellow developers! I've tried to make my first custom Action Sequence, a simple dual strike. I know that i could use the "Repeat" option on the Skills tab, but I want each strike to use a different animation. Right now I'm facing a weird bug, where the game crashes as soon as the user moves back home. Here are the plugins I'm currently using. {
Archived First Post
Greetings, fellow developers!
I've tried to make my first custom Action Sequence, a simple dual strike. I know that i could use the "Repeat" option on the Skills tab, but I want each strike to use a different animation. Right now I'm facing a weird bug, where the game crashes as soon as the user moves back home.
Here are the plugins I'm currently using.
Protected download
Here's the console errog log. The weirdest part is that there is absolutely nothing called "Slice" in my project.
Protected download
And here's the Action Sequence bug i'm facing.
I've tried to make my first custom Action Sequence, a simple dual strike. I know that i could use the "Repeat" option on the Skills tab, but I want each strike to use a different animation. Right now I'm facing a weird bug, where the game crashes as soon as the user moves back home.
Here are the plugins I'm currently using.
Protected download
Here's the console errog log. The weirdest part is that there is absolutely nothing called "Slice" in my project.
Protected download
And here's the Action Sequence bug i'm facing.
Code:
◆Plugin Command:VisuMZ_1_BattleCore, ACSET: Setup Action Set
: :Display Action = true
: :Immortal: On = true
: :Battle Step = true
: :Wait For Movement = true
: :Cast Animation = false
: :Wait For Animation = false
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["all targets"]
: :Target Location = front base
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Wait By Motion Frame
: :Motion Frames to Wait? = 3
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["current target"]
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = attack
: :Show Weapon? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Wait By Motion Frame
: :Motion Frames to Wait? = 3
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["current target"]
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Wait For Animation
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Point
: :Targets = ["user"]
: :Destination Point = home
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, ACSET: Finish Action
: :Wait For New Line = true
: :Wait For Effects = true
: :Clear Battle Log = true
: :Home Reset = true
: :Wait For Movement = true
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