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MOG,s LMBS Linear motion BATTLE system plugin edit

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MOG,s LMBS Linear motion BATTLE system plugin edit
  • Original author: firststef
  • Original date: January 28, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/mog-s-lmbs-linear-motion-battle-system-plugin-edit.74235/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi guys! So i,m trying to use MOG,s lmbs battle system.View attachment MOG_LMBS.js It,s pretty cool to work with, but the code doesn,t allow me to do SOME stuff... For instance i cant evolve my actor in-battle...

Archived First Post

Hi guys!


So i,m trying to use MOG,s lmbs battle system.View attachment MOG_LMBS.js


It,s pretty cool to work with, but the code doesn,t allow me to do SOME stuff...


For instance i cant evolve my actor in-battle...


If you didn,t know mog,s plugin uses external spritesheets for actors and allows the player to move, jump, attack, use skills etc.


Protected download


Mog,s plugin states the battler sprite sheet name in the note section.Protected download


It shows what is the name of the sprite in the folder.


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So to make Leon EVOLVE EVOLVE SUPER EVOLVE trough a skill i have to change his spritesheet.


How?


I though by changing the sprite name.


But then the user @Andar suggested this :

no - the notebox is static for a lot of reasons, and trying to change those contents ingame will cause a lot more problems and confusion.


The only way to achieve what you want is to modify Mog's plugin so that it will look for a different structure.


Currently it is looking for filenames that are constructed from "Basename"+"Pattern", with the basename read from the notetag and the pattern set by whatever part of the plugin needs the picture.


I would suggest a modification that changes this to "Basename"+"Variablenumber"+"Pattern", with the variable number read from a game variable you set for each actor.


Then changing the game variable by skill would change the final picture name from (for example) Leon00[Action2] to Leon02[Action2].


There are a few other ways, but such a modification should be the easiest to make - but "easiest" here does not mean that it is simple, you'll have to find and change every use of that filename in the entire plugin.



And here is how i tried doing...


from this...


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To this....


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But i failed...


HELP please!

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