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DK_Tools_Full_Input Plugin Questions

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: DK_Tools_Full_Input Plugin Questions
  • Original author: aporokizzu
  • Original date: January 19, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/dk_tools_full_input-plugin-questions.117435/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Howdy, I have the following function: JavaScript: Input.keyMapper[74] = `J`;

Archived First Post

Howdy,

I have the following function:

JavaScript:
    Input.keyMapper[74] = `J`;

    _alias_Scene_Map_update = Scene_Map.prototype.update;
    Scene_Map.prototype.update = function() {
   
        _alias_Scene_Map_update.call(this);
       
        if (Input.isTriggered(`J`)) {

            $gameSwitches.setValue(8, $.IsNearEnough(1,2));
   
            $gameTemp.reserveCommonEvent(2);
   
        };
   
    };

So, currently CommonEvent 2 is executed when I press the `J` button on my keyboard.

How would I make it so that instead of the `J` button, it is the `L` button of a gamepad that triggers the CommonEvent?

super_famicom_l_button.png


I have @DK 's DK_Tools_Full_Input plug-in, but I cannot understand how to do it, even after reading the plug-in help and referring to the Gamepad Parameters window:

dk_tools_full_input-gamepad_parameters.PNG


I believe the button is 6 - lt.

Finally, I keep getting these errors when I run my game:

dk_tools_full_input-console_error.PNG


js/plugins/DKTools.js:7
dk_tools_full_input-console_error_1.PNG


DKTools_Full_Input.js:728
dk_tools_full_input-console_error_2.PNG


I have tried putting the DKTools library into my js/plugins/ folder (as well as lodash.js, which it is dependent upon, in my js/libs/ folder), with no luck:

dk_tools-plugin_window.PNG


The gamepad seems to work fine despite these errors but is there anybody familiar with the plug-in who might be able to help me sort this out?

As always, thanks in advance!

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