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Debugging; Controls lock up after script finishes

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Debugging; Controls lock up after script finishes
  • Original author: daMoose52
  • Original date: November 18, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/debugging-controls-lock-up-after-script-finishes.102265/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm doing some basic tests right now; I used the OLD RPG Maker stuff from the old ASCII edition and I'm getting the hang of the new one. I am a web developer, so the JS work is nice and I've been able to read, borrow, and code a bunch of stuff off the cuff. What I'm running into is an issue with the in-game scripts. BIGGEST note is I'm using SumRndmDde's Character Creator EX plugin; For autorun scripts, I cannot seem to regain control of the character after the...

Archived First Post

I'm doing some basic tests right now; I used the OLD RPG Maker stuff from the old ASCII edition and I'm getting the hang of the new one. I am a web developer, so the JS work is nice and I've been able to read, borrow, and code a bunch of stuff off the cuff.

What I'm running into is an issue with the in-game scripts.
BIGGEST note is I'm using SumRndmDde's Character Creator EX plugin;
For autorun scripts, I cannot seem to regain control of the character after the script has executed.
I had the issue with a script that ran on the initial map, prompting the player to design a character and name them right of the bat, but I cleared that up. (fixed_issue.png)
Protected download
A new script is a pair: there is one event that sets a switch when the player steps on it. The second event triggers when the flag is true, in the "full" version it positions the player, runs a "Flash" animation, a sound effect, a text box, and a "Flash" animation again before setting its personal flag. (event_issue.png)
Protected download
After the script finishes, the character is locked in place; it won't respond to any command.
The first script was fixed, I think, by adding a second event page that was set to "appear" if the self-flag A was set, and the script sets the A flag while running. I attempted the same thing for the second script pair but it doesn't seem to change anything.

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Referenced Images / Attachments

fixed_issue.png
fixed_issue.png
event_issue.png
event_issue.png
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#039#rpg-maker-archive#mv-support

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