Original Source
- Original title: Debugging; Controls lock up after script finishes
- Original author: daMoose52
- Original date: November 18, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/debugging-controls-lock-up-after-script-finishes.102265/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I'm doing some basic tests right now; I used the OLD RPG Maker stuff from the old ASCII edition and I'm getting the hang of the new one. I am a web developer, so the JS work is nice and I've been able to read, borrow, and code a bunch of stuff off the cuff. What I'm running into is an issue with the in-game scripts. BIGGEST note is I'm using SumRndmDde's Character Creator EX plugin; For autorun scripts, I cannot seem to regain control of the character after the...
Archived First Post
What I'm running into is an issue with the in-game scripts.
BIGGEST note is I'm using SumRndmDde's Character Creator EX plugin;
For autorun scripts, I cannot seem to regain control of the character after the script has executed.
I had the issue with a script that ran on the initial map, prompting the player to design a character and name them right of the bat, but I cleared that up. (fixed_issue.png)
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A new script is a pair: there is one event that sets a switch when the player steps on it. The second event triggers when the flag is true, in the "full" version it positions the player, runs a "Flash" animation, a sound effect, a text box, and a "Flash" animation again before setting its personal flag. (event_issue.png)
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After the script finishes, the character is locked in place; it won't respond to any command.
The first script was fixed, I think, by adding a second event page that was set to "appear" if the self-flag A was set, and the script sets the A flag while running. I attempted the same thing for the second script pair but it doesn't seem to change anything.
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