Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Looping Animations on Map
- Original author: Shaz
- Original date: October 24, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/looping-animations-on-map.46757/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Looping Animations 2015.10.21 by Shaz Introduction
Archived First Post
Looping Animations
2015.10.21
by Shaz
Introduction
This plugin allows you to loop animations on map events.
It also allows you to tell an animation (either looping animation, from this plugin, or a normal animation from the Show Animation event command) to play behind the character sprite instead of in front
How to use
Add to your plugins folder (file name does not really matter, but I call mine LoopAnim.js). There are no plugin parameters to configure.
Use the plugin command LoopAnim start event animid to start a looping animation on an event.
Use the plugin command LoopAnimation stop event to stop an animation from looping on an event.
Use the plugin command SetAnimLoc event location to make an animation play behind or in front of an event
animid is the animation id from the Animations tab. Do not enter leading zeros.
event can be a number (no leading zeros) for a specific map event, 0 for the event that has the plugin command, -1 for the player. You can also use $gameVariables.value(x) to tell it to retrieve the event id from variable x (change x to the variable id).
location can be any of below/behind/above/front.
Plugin
Download from pastebin
Credit
- Shaz
Terms
- free for use in commercial games
Revisions
2015.10.21
by Shaz
Introduction
This plugin allows you to loop animations on map events.
It also allows you to tell an animation (either looping animation, from this plugin, or a normal animation from the Show Animation event command) to play behind the character sprite instead of in front
How to use
Add to your plugins folder (file name does not really matter, but I call mine LoopAnim.js). There are no plugin parameters to configure.
Use the plugin command LoopAnim start event animid to start a looping animation on an event.
Use the plugin command LoopAnimation stop event to stop an animation from looping on an event.
Use the plugin command SetAnimLoc event location to make an animation play behind or in front of an event
animid is the animation id from the Animations tab. Do not enter leading zeros.
event can be a number (no leading zeros) for a specific map event, 0 for the event that has the plugin command, -1 for the player. You can also use $gameVariables.value(x) to tell it to retrieve the event id from variable x (change x to the variable id).
location can be any of below/behind/above/front.
Plugin
Download from pastebin
Credit
- Shaz
Terms
- free for use in commercial games
Revisions
2015.10.30 - added ability to make animations play behind the character instead of in front
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credit - Shaz Terms - free for use in commercial games
Creator Claims / Removal
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