ILB_ClickToButtonPress v1.1.0 I_LIKE_BREAD7 Introduction This plugin allows you to define areas of the screen that, when clicked, will simulate a key press.
ILB_ClickToButtonPress v1.1.0
I_LIKE_BREAD7
Introduction
This plugin allows you to define areas of the screen that, when clicked, will simulate a key press.
I created it to add mouse controls to existing minigames that were made with keyboard controls only.
Features
This plugin lets you define a mapping between clicking an area of the screen and pressing a specific key on the keyboard using plugin commands.
You can also clear all the mappings, allowing you to create a different set of controls for different parts of your game.
This plugin does not show any graphics on the screen indicating that you can click that area, so if you want to create something like an onscreen game controller you will have to show the graphics yourself or use something else entirely.
The mapping are disabled (but not cleared) when a game message (or menu) is displayed to not mess with the default mouse controls for navigating menus/messages (except for scrolling text).
How to Use
Just add it in the plugin manager, there are no parameters to configure outside of the plugin commands.
When installed, use the plugin commands to define mappings whenever you need them like this:
ILB_ClickToButtonPress left ok
ILB_ClickToButtonPress right escape
- some event that uses ENTER and ESC keys -
ILB_ClickToButtonPress clear
Plugin Commands
* ILB_ClickToButtonPress left key X Y WIDTH HEIGHT # Maps left mouse click on the specified area to the key
* ILB_ClickToButtonPress right key X Y WIDTH HEIGHT # Maps right mouse click on the specified area to the key
* ILB_ClickToButtonPress clear # Clears the mappings
Example 1: ILB_ClickToButtonPress left ok 10 20 30 40 - maps the left click on a rectangle at 10,20 position with 30 width and 40 height to the ok (enter) key
Example 2: ILB_ClickToButtonPress left ok - maps the left click on any part of the screen to the ok (enter) key
Keys: ok (ENTER), left, right, up, down, escape, tab, shift, control, pageup, pagedown, debug (F9)
If you added any custom keys to your game you should still be able to use them with this plugin as long as they're defined in the Input.keyMapper object.
Download
Some RPG Maker plugins I made. Contribute to ILikeBread7/rpg-maker-stuff development by creating an account on GitHub.
github.com
I also have a bunch of other plugins in the same repository if you would like to check them out (all on the same terms)
Some RPG Maker plugins I made. Contribute to ILikeBread7/rpg-maker-stuff development by creating an account on GitHub.
github.com
Changelog
v1.1.0 - Added multitouch support
Terms and Credits
The plugin can be used for any purpose (free, commercial, editing, redistribution modified or unmodified).
Credit is welcome but not required. If you want to credit, credit me as I_LIKE_BREAD7 or ILikeBread7 (I use these interchangeably, but the version with the underscores is preferred if possible).
Terms and Credits The plugin can be used for any purpose (free, commercial, editing, redistribution modified or unmodified). Credit is welcome but not required. If you want to credit, credit me as I_LIKE_BREAD7 or ILikeBread7 (I use these interchangeably, but the version with the underscores is preferred if possible).