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MVCustom State Damage

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Custom State Damage
  • Original author: Frozen_Phoenix
  • Original date: November 3, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/custom-state-damage.49213/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Hey guys, I made a script that let you use notetags to determine the damage/regen done by a state (instead of being always a percentage of the target's max hp/mp/tp).​ ​Link: http://www.mediafire.com/download/nj5x5r6wjq4of42/CustomStateDamage.js (fixed state removal bug & save bug)​ ​Guide on how to use in the script description. ​ ​Example:​ ​​a.atk*4 - b.def*2​​ ​A state with this in the note box will deal 4x the attack of who applied it reduced by 2x the defense of the target (same rules as the skill damage box).​

Archived First Post

Hey guys, I made a script that let you use notetags to determine the damage/regen done by a state (instead of being always a percentage of the target's max hp/mp/tp).
 ​
Link: http://www.mediafire.com/download/nj5x5r6wjq4of42/CustomStateDamage.js (fixed state removal bug & save bug)​
 ​
Guide on how to use in the script description. 
 ​
Example:
 ​
<hpd 2>
a.atk*4 - b.def*2
</hpd>
 ​
A state with this in the note box will deal 4x the attack of who applied it reduced by 2x the defense of the target (same rules as the skill damage box).

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