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Original Source
- Original title: Having some issues with Region Restrictions plugin (Yanfly)
- Original author: Membou
- Original date: July 10, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/having-some-issues-with-region-restrictions-plugin-yanfly.65142/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I'm having some trouble with events walking over other events, even with the "all allow" region being set to each tile. Here is my conundrum: Spoiler { "lightbox_close": "Close",
Archived First Post
I'm having some trouble with events walking over other events, even with the "all allow" region being set to each tile. Here is my conundrum:
Here are the region settings of the map.
I have tried this with both all allow and event allow selected, as well as just all allow selected.
Here are the dog and leaves events in case that helps. I need to have the dog trigger as event touch since it will kill the player if it touches them, and the leaves as player touch since it will trigger the dogs waking up if the player is moving quickly across them.
I even tested it with a new project under the same plugin settings, and one event could not pass through another. An event with priority same as characters should normally be able to pass over one that has priority of below characters, right? I mean, thought the region restrictions plugin was meant to be able to overwrite that anyways. Thanks in advance for any help; I'm really confused how else to deal with this issue.
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Here I have some dogs that will chase you if you are running across the leaves (the scattered events to the south)
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Here I have some dogs that will chase you if you are running across the leaves (the scattered events to the south)
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Here are the region settings of the map.
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I have tried this with both all allow and event allow selected, as well as just all allow selected.
Protected downloadProtected download
Here are the dog and leaves events in case that helps. I need to have the dog trigger as event touch since it will kill the player if it touches them, and the leaves as player touch since it will trigger the dogs waking up if the player is moving quickly across them.
I even tested it with a new project under the same plugin settings, and one event could not pass through another. An event with priority same as characters should normally be able to pass over one that has priority of below characters, right? I mean, thought the region restrictions plugin was meant to be able to overwrite that anyways. Thanks in advance for any help; I'm really confused how else to deal with this issue.
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