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Original Source
- Original title: Converting my sandbox to pluggin
- Original author: XGuarden
- Original date: July 4, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/converting-my-sandbox-to-pluggin.64719/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I curently have a sansbox, it's an objet that we can push on the map and have different property. It's working but I start tinking that will be bettle if I convert it to pluggin. Basicly it's a box that we cna push on the floor. When I push it I move with it too, but if the box is on a ice floor that push the objet without moving in same time.
Archived First Post
I curently have a sansbox, it's an objet that we can push on the map and have different property.
It's working but I start tinking that will be bettle if I convert it to pluggin.
Basicly it's a box that we cna push on the floor.
When I push it I move with it too, but if the box is on a ice floor that push the objet without moving in same time.
Ice floor is designed by a specific terrainid or regionid(regionid not programmed yet)
It's also play a sound.
The sandbox can also be use for activate switch on the floor. These switch are designed with a specific regionID or terraintag(terraintag not coded yet).
Like you can see in the code, if the user push the sand box on the regionID 255, that will inscrase a variable by one and if removed that will decrease variable by one.
In my current code, I did't put anything for detect if when the objet move on ice if he enconter a switch on floor(region id 255) because I don't think I will need it.
Finally he have a tag that help other script to detect that this objet can protect from projective, but I don't think it's need to be a part of a script because it's can be added to the even directly.
If you think that I must not ask for this in a pluggin just tell me and why, I lvoe to have opinion of everybody =:0)
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Protected download
It's working but I start tinking that will be bettle if I convert it to pluggin.
Basicly it's a box that we cna push on the floor.
When I push it I move with it too, but if the box is on a ice floor that push the objet without moving in same time.
Ice floor is designed by a specific terrainid or regionid(regionid not programmed yet)
It's also play a sound.
The sandbox can also be use for activate switch on the floor. These switch are designed with a specific regionID or terraintag(terraintag not coded yet).
Like you can see in the code, if the user push the sand box on the regionID 255, that will inscrase a variable by one and if removed that will decrease variable by one.
In my current code, I did't put anything for detect if when the objet move on ice if he enconter a switch on floor(region id 255) because I don't think I will need it.
Finally he have a tag that help other script to detect that this objet can protect from projective, but I don't think it's need to be a part of a script because it's can be added to the even directly.
If you think that I must not ask for this in a pluggin just tell me and why, I lvoe to have opinion of everybody =:0)
Protected download
Protected download
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