public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Yanfly Jump (seperate issue)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Jump (seperate issue)
  • Original author: Skunk
  • Original date: July 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-jump-seperate-issue.64676/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hey guys, so I have been working at getting this skill set up for a while now and have watched the video several times and made sure I have it set up properly. Here is my issue. The jump aspect of it works, the char goes into the air for two turns, is not selectable by me but can be selected by the enemy and dealt damage. Then as soon as he goes to land, rpg maker crashes with "TyperError - undefined is not a function.

Archived First Post

Hey guys, so I have been working at getting this skill set up for a while now and have watched the video several times and made sure I have it set up properly.


Here is my issue.


The jump aspect of it works, the char goes into the air for two turns, is not selectable by me but can be selected by the enemy and dealt damage.


Then as soon as he goes to land, rpg maker crashes with "TyperError - undefined is not a function.


I am also getting a bunch of script errors all from battle core and buffs/states plugin from yanfly.


Here are the lines of code I am using for the movements (supplied by Yanfly)

// Action Sequences
// Setup: Jump animation.
<Setup Action>
display action
camera focus: user
zoom: 150%
perform start
wait: 60
se: Wind1, 80, 150
float user: 495%, 20
opacity user: 0%, 20
wait for float
</Setup Action>

// Whole: Ensure nothing happens.
<Whole Action>
</Whole Action>

// Target: Flag the target.
<Target Action>
action effect
</Target Action>

// Follow: Apply Jump state to user.
<Follow Action>
add state 159: user
</Follow Action>

// Finish: Without landing.
<Finish Action>
clear battle log
reset camera
reset zoom
wait for camera
wait for zoom
</Finish Action>



Spoiler


Code:
// Action Sequence
// Setup: Setup landing spot.
<Setup Action>
clear battle log
display action
immortal: targets, true
move user: target, base, 1
</Setup Action>

// Whole: Land and deal damage to all targets.
<Whole Action>
camera focus: target
zoom: 150%
wait: 60
motion attack: user
opacity user: 100%, 1
float user: 0, 20
wait: 10
animation [COLOR=rgb(255,0,0)]2[/COLOR]: targets
action effect
shake screen: 5, 5, 5
wait for animation
</Whole Action>

// Target: Ensure nothing happens.
<Target Action>
</Target Action>

// Follow: Reset everything.
<Follow Action>
reset camera
reset zoom
jump user: 200%, 30
move user: return, 30
wait for movement
</Follow Action>



Spoiler


Code:
// Selection Control
<Cannot Select: All>

// Buffs & States Core
<Custom Leave Effect>
// Get the landing skill.
var skill = [COLOR=rgb(255,0,0)]200[/COLOR];
// Get the last targeted index.
var target = -2;
// Queue the forced action.
BattleManager.queueForceAction(user, skill, target);
</Custom Leave Effect>










Here are pictures of my skills and state.

Protected download




Protected download




Protected download




Protected download




Protected download

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

2016-07-03 (1).png
2016-07-03 (1).png
2016-07-03 (2).png
2016-07-03 (2).png
2016-07-03 (3).png
2016-07-03 (3).png
2016-07-03 (4).png
2016-07-03 (4).png
2016-07-03 (5).png
2016-07-03 (5).png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rpg-maker-archive#js-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar