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Combining HIME_ExpTables and YEP_VictoryAftermath

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Combining HIME_ExpTables and YEP_VictoryAftermath
  • Original author: omega9380
  • Original date: June 28, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/combining-hime_exptables-and-yep_victoryaftermath.64327/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

OK guys, I'm throwing this one out to the community, don't let me down! Explanation: When I use YEP_VictoryAftermath in conjunction with the HIME_ExpTables plugin by HimeWorks, I get a crash when the victory window opens up, after the SE plays and the faces are displayed. Error Report: TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite.     at TypeError (native)

Archived First Post

OK guys, I'm throwing this one out to the community, don't let me down!


Explanation: When I use YEP_VictoryAftermath in conjunction with the HIME_ExpTables plugin by HimeWorks, I get a crash when the victory window opens up, after the SE plays and the faces are displayed.


Error Report: TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite.
    at TypeError (native)
    at Bitmap.gradientFillRect (file:///D:/Documents/RMMV/Demo/js/rpg_core.js:791:24)
    at Bitmap.gradientFillRect (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_CoreEngine.js:616:41)
    at Window_VictoryExp.Window_Base.drawGauge (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_CoreEngine.js:1428:17)
    at Window_VictoryExp.drawExpGauge (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:635:10)
    at Window_VictoryExp.drawActorGauge (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:595:10)
    at Window_VictoryExp.drawItemGauge (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:573:10)
    at Window_VictoryExp.drawAllGauges (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:554:41)
    at Window_VictoryExp.updateTicks (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:547:10)
    at Window_VictoryExp.update (file:///D:/Documents/RMMV/Demo/js/plugins/YEP_VictoryAftermath.js:536:36)rpg_managers.js:1722 SceneManager.catchExceptionrpg_managers.js:1683 SceneManager.update


Exact Steps on How to Replicate Error: Enable both YEP_VictoryAftermath and HIME_ExpTables then complete a battle.


Sample Project Replicating the Error: https://dl.dropboxusercontent.com/u/26521500/Demo.7z


I love the Victory Aftermath screen for the look, it is perfect for the game I'm working on.  I am also using ExpTables by HimeWorks because I can't stand the default way of setting up an EXP curve, and while I don't suck at math (I hope not, I'm starting my Calculus class in the fall  ) I can't really figure out the formulas for EXP in YEP_X_ClassBaseParam.  BUT!  When both HIME_ExpTables and YEP_VictoryAftermath are used together, I get the above errors.  It seems to happen after the engine draws the Victory Aftermath window and loads the faces.  I have attached a screenie, and the sample project is provided above.  I have the latest versions of both YEP and ExpTables.  The sample project includes all active plugins I have in my main project in the order they are loading.  If either plugin is active by itself, they both work perfectly.  Not being an experienced coder myself, I can only guess that something HIME_ExpTables does to the XP variables is not liked by VictoryAftermath.  There's the problem, let the collaboration begin!!!


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