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YEP Auto-Passive States not working?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YEP Auto-Passive States not working?
  • Original author: Feliaria
  • Original date: June 26, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/yep-auto-passive-states-not-working.64224/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So, as a part of my game, the characters will (eventually) obtain a passive effect that is unique to each character, i.e., the nomad from the Desert gains the Desertfolk's Draughts passive that causes them to heal for a small amount (7% of combined ATK and MAT, which in my game means she will only ever heal 7 per skill if the player min-maxes for both of those stats) after using a skill (everything except for Attack), while the Dark-based character gains a passive that raises her Luck by 10% (Dark is the...

Archived First Post

So, as a part of my game, the characters will (eventually) obtain a passive effect that is unique to each character, i.e., the nomad from the Desert gains the Desertfolk's Draughts passive that causes them to heal for a small amount (7% of combined ATK and MAT, which in my game means she will only ever heal 7 per skill if the player min-maxes for both of those stats) after using a skill (everything except for Attack), while the Dark-based character gains a passive that raises her Luck by 10% (Dark is the ailment-heavy spec in my game, with lots of DoTs and debuffs). However, I am running into a bit of a problem.
I'm running Yanfly's Auto Passive States plugin, but it doesn't seem to be working. My idea was to give the characters a passive skill with the state in the notebox, so after the character has the skill they will have the state, as well. However, even with the <Passive State: x> notetag in my skills, the character doesn't get the state when they have the skill. Is there something I did wrong? I mean, I am also using Yanfly's Equip Skill, but I have the "Lineage" skill set allowed through the Allowed Types sub-plugin.


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The state itself is a placeholder, though I've given it the Fire icon: I'm controlling the healing itself through a Common Event. Each non-Attack skill calls up the Common Event.


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Referenced Images / Attachments

Desertfolk's Draughts.PNG
Desertfolk's Draughts.PNG
Desertfolk's Draughts State.PNG
Desertfolk's Draughts State.PNG
Desertfolk's Draughts Event.PNG
Desertfolk's Draughts Event.PNG
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#039#rpg-maker-archive#js-support

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