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Original Source
Original title: YEP Auto-Passive States not working?
Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
So, as a part of my game, the characters will (eventually) obtain a passive effect that is unique to each character, i.e., the nomad from the Desert gains the Desertfolk's Draughts passive that causes them to heal for a small amount (7% of combined ATK and MAT, which in my game means she will only ever heal 7 per skill if the player min-maxes for both of those stats) after using a skill (everything except for Attack), while the Dark-based character gains a passive that raises her Luck by 10% (Dark is the...
Archived First Post
So, as a part of my game, the characters will (eventually) obtain a passive effect that is unique to each character, i.e., the nomad from the Desert gains the Desertfolk's Draughts passive that causes them to heal for a small amount (7% of combined ATK and MAT, which in my game means she will only ever heal 7 per skill if the player min-maxes for both of those stats) after using a skill (everything except for Attack), while the Dark-based character gains a passive that raises her Luck by 10% (Dark is the ailment-heavy spec in my game, with lots of DoTs and debuffs). However, I am running into a bit of a problem.
I'm running Yanfly's Auto Passive States plugin, but it doesn't seem to be working. My idea was to give the characters a passive skill with the state in the notebox, so after the character has the skill they will have the state, as well. However, even with the <Passive State: x> notetag in my skills, the character doesn't get the state when they have the skill. Is there something I did wrong? I mean, I am also using Yanfly's Equip Skill, but I have the "Lineage" skill set allowed through the Allowed Types sub-plugin.
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The state itself is a placeholder, though I've given it the Fire icon: I'm controlling the healing itself through a Common Event. Each non-Attack skill calls up the Common Event.
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