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Equipment Learning - No AP upon knockout

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Equipment Learning - No AP upon knockout
  • Original author: ViviCJ
  • Original date: June 7, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/equipment-learning-no-ap-upon-knockout.63159/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello all! So I am using Moogle_X 's brilliant 'Equipment Learning' Plugin and it's working great BUT It is still giving out AP to a knocked out actor...

Archived First Post

Hello all!


So I am using Moogle_X 's brilliant 'Equipment Learning' Plugin and it's working great


https://github.com/MoogleX/MV_Plugins/blob/master/Moogle_X_EquipmentLearning.js


BUT


It is still giving out AP to a knocked out actor...


Anyone have any idea how I can stop this please? I can't figure out how to create a sp-parameter for the knockout state or a notetag I can use to stop the AP being distributed.


Thanks to anyone who can help!

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