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Creating dialogue script-wise

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Creating dialogue script-wise
  • Original author: Dreamsavior
  • Original date: April 30, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/creating-dialogue-script-wise.61153/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, I tried to create a dialogue using script instead of using "Show Text" feature in GUI. This is needed in my project to create random dialogue that depend on certain stats and variable. So I tried to use series of scripts call method ... but i the results is nothing like in my mind. This is expected result:

Archived First Post

Hello,


I tried to create a dialogue using script instead of using "Show Text" feature in GUI. This is needed in my project to create random dialogue that depend on certain stats and variable.


So I tried to use series of scripts call method ... but i the results is nothing like in my mind.


This is expected result:

Protected download


and then ...


Protected download



This is the script that I use in hope to achieve that :


Protected download


$gameMessage.setFaceImage("Actor1", 0);
$gameMessage.setBackground(0);
$gameMessage.setPositionType(2);
$gameMessage.add("Text at bottom");
$gameMessage.newPage();
$gameMessage.setFaceImage("Actor1", 1);
$gameMessage.setBackground(0);
$gameMessage.setPositionType(0);
$gameMessage.add("Text at top");








... but ...unexpectedly ... this is the actual result of that script call :

Protected download


.. and then


Protected download



Please help, Where did i do wrong?

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