Original Source
- Original title: Need help for my Pokemon stats Plugin
- Original author: Draga
- Original date: April 7, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/need-help-for-my-pokemon-stats-plugin.60137/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi I started to make my first plugin and I'm a little stuck. I want to change the way of how the parameters of the Actors(classes) are calculated (I want to use the Pokemon formula and not using the standard parameter curves) but I'm starting to think the way I tried is completely wrong. Maybe one of you could have a quick look on my script and give me a little advice? Would be super awesome
Archived First Post
I started to make my first plugin and I'm a little stuck. I want to change the way of how the parameters of the Actors(classes) are calculated (I want to use the Pokemon formula and not using the standard parameter curves) but I'm starting to think the way I tried is completely wrong.
Maybe one of you could have a quick look on my script and give me a little advice?
Would be super awesome
Link to my Plugin: https://www.dropbox.com/s/4378mhbjt8d2a7u/GPKMsPokemonStats.js?dl=0
here are some things I don't understand:
1) How does the " Object.defineProperties(Game_BattlerBase.prototype, { " works? and when is this method called?
2) I don't think that " this.setupAll(); " belongs in the " Game_BattlerBase.prototype.initMembers = function() " but when it's not in there, I get an error when I open the menu.
3) I get an error when I start a battle.
4) "question" in line 86
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