public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Need help with Yanfly's Enemy Thieves Tips and Tricks code.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Need help with Yanfly's Enemy Thieves Tips and Tricks code.
  • Original author: Little Adventurer
  • Original date: April 4, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/need-help-with-yanflys-enemy-thieves-tips-and-tricks-code.59971/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

After Eval> if (user.isEnemy(1)) { var successRate = 0.5; if (Math.random(1) < successRate) {

Archived First Post

After Eval>


if (user.isEnemy(1)) {


var successRate = 0.5;


if (Math.random(1) < successRate) {


var items = [1];


var total = $gameParty.items(1).length;


for (var i = 0; i < total; ++i) {


var item = $gameParty.items(1);


if (item.itypeId !== 2) items.push(item);


}


var random = Math.floor(Math.random() * items.length);


var item = items[random];


$gameParty.loseItem(item, 1);


var text = user.name(1) + ' stole ' + item.name + ' from the party!';


SoundManager.playEquip(1);


} else {


var text = user.name(1) + ' failed to steal an item!';


SoundManager.playBuzzer(1);


}


var window = SceneManager._scene._logWindow;


window._lines.push(text + '<CENTER>');


window.refresh(1);


}


</After Eval>

Okay, I must be doing something wrong here. I just tried to do the Enemy Thieves thing with my Steal Item (partially to see if it was successfully working and partially because I'm trying to still do the "Enemies Steal Weapons thing") skill. At first I copy pasted the code exactly as you put it in the video. That got me this. I tried again, adding in numbers to any paratheses I found. Same result when the Slime went up to perform the Pilfer action.


 


For what it's worth, here's the code for the regular action:

<Steal Item>


 


<setup action>


display action


immortal: targets, true


</setup action>


 


<target action>


move user: targets, front, 20


motion standby: user


wait for movement


face user: target


action animation: target


move user: targets, base, 10


motion thrust: user, no weapon


wait: 15


action effect


jump user: 50, 10


move user: targets, front, 10


face user: forward


wait: 60


</target action>

Does anybody know what I'm doing wrong?


Protected download






 

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

Screenshot 2016-04-04 01.27.02.png
Screenshot 2016-04-04 01.27.02.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar