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Bit of help with the keyMapper

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Bit of help with the keyMapper
  • Original author: Orichalcum+
  • Original date: November 19, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/bit-of-help-with-the-keymapper.50993/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Im trying to add a couple of keys to my project. I opened rpg_core.js, found Input.keyMapper, and added... 65: 'action',   // A80: 'x',         // X90: 'z',         // ZI tried using them in conditional branch and got nothing. Input.isTriggered('action')I searched it in the forum and found the plugin request, but no specific instructions.

Archived First Post

Im trying to add a couple of keys to my project.

I opened rpg_core.js, found Input.keyMapper, and added...

65: 'action',   // A80: 'x',         // X90: 'z',         // ZI tried using them in conditional branch and got nothing.

Input.isTriggered('action')I searched it in the forum and found the plugin request, but no specific instructions.

As far as I know I just needed add the key code and string value. any ideas as to what Im doing wrong?

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