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MVOcRam - Layers plugin (for MV)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: OcRam - Layers plugin (for MV)
  • Original author: OcRam
  • Original date: April 15, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/ocram-layers-plugin-for-mv.107999/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction: I have tried to make this plugin as light-weighted as possible. You have 3 layers to play around with auto-fading, transparency and possibility to scroll (horizontal/vertical/both) and/or bind layer to map or screen. In addition you get possibility to add sprites to 3 different map bound layers! Why not more layers? To have more layers on screen might get really messy (some times even these layers are too much!). In addition small fixed size of layer array gives more processing speed to other tasks. This plugin is not new...

Archived First Post

Introduction:
I have tried to make this plugin as light-weighted as possible. You have 3 layers to play around with auto-fading, transparency and possibility to scroll (horizontal/vertical/both) and/or bind layer to map or screen. In addition you get possibility to add sprites to 3 different map bound layers!

Why not more layers? To have more layers on screen might get really messy (some times even these layers are too much!). In addition small fixed size of layer array gives more processing speed to other tasks.

This plugin is not new one and I have used it only for my own projects (made some commenting and re-typed some plugin parameters). I thought that it's time to kick-off this plugin to the big big world. I hope you enjoy it as I have!

Here's what you need:
1. This plugin
2. Add graphics to correct folders (specified in plugin params)
3. Use plugin commands / JS to show layers in game!



IMPORTANT! Disable any layers that you do not want to inherit to battle scene! But you might want to inherit for example your fog/sunray layers to battle screen.

You also might to want set ON parameter "Use only parallax mapping", if tile mapping is not used.
battle_layers.png


Just add BACKGROUND parallax as you would normally (!file_name):
setting_bg.png


parallax.png

Add new tileset and load above tileset image to A5 section
Type <parallax> to tileset note -field (this will force parallax optimization if it is not in use for all tilesets).
Define passabilities, bushes, ladders, counters, damage floors etc...
Save tileset and start using it!

Example:
setting_up.png


Closer look at 4-dir passabilities:
4-dir.png

All OcRam -plugins now available at ocram-codes.net

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Terms of Use

Latest version: Download from here

All my plugins: Check 'em out!

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License / Terms Note

Please read: Terms of Use Latest version: Download from here All my plugins: Check 'em out!

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