Perfecting the Day/Night Cycle?
BMM_Archive · July 15, 2026
Original Source
- Original title: Perfecting the Day/Night Cycle?
- Original author: Dedan
- Original date: December 11, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/perfecting-the-day-night-cycle.72149/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Before I start I want to give credit ( and thanks ) to another user named bomblord who came up with this script. Ok so I did edit this script a bit to get it to work the way I wanted it to (such as adding some extra switches so the slow tint wouldn't happen every time I left a building.) , but now I'm stumped. I want the clock to constantly be ticking at all times, but I have to stop the clock inside of buildings/dungeons so it doesn't...
Archived First Post
Ok so I did edit this script a bit to get it to work the way I wanted it to (such as adding some extra switches so the slow tint wouldn't happen every time I left a building.) , but now I'm stumped.
I want the clock to constantly be ticking at all times, but I have to stop the clock inside of buildings/dungeons so it doesn't look like a relaxing beach sunset inside a dark cave.
So my question is how would I go about making different tint cycles for outside and inside of buildings/dungeons without them interfering with each other or messing up the clock?
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Before I start I want to give credit ( and thanks ) to another user named bomblord who came up with this script. Ok so I did edit this script a bit to get it to work the way I wanted it to (such as adding some extra switches so the slow tint wouldn't happen every time I left a building.) , but now I'm stumped. I want the clock to constantly be ticking at all times, but I have...
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