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Perfecting the Day/Night Cycle?

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Perfecting the Day/Night Cycle?
  • Original author: Dedan
  • Original date: December 11, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/perfecting-the-day-night-cycle.72149/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Before I start I want to give credit ( and thanks ) to another user named bomblord who came up with this script. Ok so I did edit this script a bit to get it to work the way I wanted it to (such as adding some extra switches so the slow tint wouldn't happen every time I left a building.) , but now I'm stumped. I want the clock to constantly be ticking at all times, but I have to stop the clock inside of buildings/dungeons so it doesn't...

Archived First Post

Before I start I want to give credit ( and thanks ) to another user named bomblord who came up with this script.


Ok so I did edit this script a bit to get it to work the way I wanted it to (such as adding some extra switches so the slow tint wouldn't happen every time I left a building.) , but now I'm stumped.


I want the clock to constantly be ticking at all times, but I have to stop the clock inside of buildings/dungeons so it doesn't look like a relaxing beach sunset inside a dark cave.


So my question is how would I go about making different tint cycles for outside and inside of buildings/dungeons without them interfering with each other or messing up the clock?

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License / Terms Note

Before I start I want to give credit ( and thanks ) to another user named bomblord who came up with this script. Ok so I did edit this script a bit to get it to work the way I wanted it to (such as adding some extra switches so the slow tint wouldn't happen every time I left a building.) , but now I'm stumped. I want the clock to constantly be ticking at all times, but I have...

Referenced Images / Attachments

Time System 1.png
Time System 1.png
Time System 2.png
Time System 2.png
Time System 3.png
Time System 3.png
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#039#rpg-maker-archive#mv-support

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