Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: ICF-Soft Main Utility
- Original author: ICF-Soft
- Original date: September 4, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/icf-soft-main-utility.67848/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
ICF-Soft Main Utility - Version 1.03 by ICF-Soft Introduction This is a plugin with a lot of functionality making scripting easier.
Archived First Post
ICF-Soft Main Utility - Version 1.03
by ICF-Soft
Introduction
This is a plugin with a lot of functionality making scripting easier.
There are some recurrent functions inside my plugins so it is made to englobe all I will need.
It's required for the mayority of my plugins.
Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list.
Features
How to Use
It uses notetags to add/alter data.
For plugin developers it's recommended to show how to use these tags inside your plugins.
Json master tag allow to alter data in a particular way. You can add new fields or edit out of field limits, it works in json notation, better than just meta-tags.
Use every line between open and close tags to edit a field, first field name followed by a two dots symbol, then one space and the code in json format.
Example:
Traits master tag allow to add traits througth notebox.
Every line between open and close tags are three numbers separated by spaces. It is recomended to use the three numbers even if specified trait uses only two, next inline place can be used for comments.
You can use a name instead of first number (see readme for all names).
Example:
Subtraits master tag allow to add more trait setups for different uses like subclass traits, random enemy/item/equipment traits, alter states tiers and so on. It works like traits master but you don't need to close tag every time you open a new subtrait setup.
Example:
Note: More than one plugin can use subtraits in same data for different purposes so you must provide a way to use specific blocks, something like "<MyAmacingPluginSubtraits first last>" can be usefull.
All info you will need is avaiable inside plugin help section and in readme file.
Download
You can downolad from mediafire: Version 1.03.
You can find blog entry and check for updates here.
And to see how much have been upgraded my plugins to use with this go to my updated plugin list.
Changelog
Terms of use
Credit and Thanks
Author's Notes
This is a sdk plugin. I have in mind to add even more utilities.
You can ask me for configurations.
by ICF-Soft
Introduction
This is a plugin with a lot of functionality making scripting easier.
There are some recurrent functions inside my plugins so it is made to englobe all I will need.
It's required for the mayority of my plugins.
Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list.
Features
- Special json feature to edit/add data fields.
- Special trait system allowing to add traits to non-trait data (skills and items), add actor/enemy traits ingame plus a subtraits system.
- Special effects system allowing to add effects to non-effect data with sub-effects system.
- Selfswitches/selfvariables system.
- Battleswitches/battlevariables system.
- Extended features for some js built-in objects.
How to Use
It uses notetags to add/alter data.
For plugin developers it's recommended to show how to use these tags inside your plugins.
Json master tag allow to alter data in a particular way. You can add new fields or edit out of field limits, it works in json notation, better than just meta-tags.
Use every line between open and close tags to edit a field, first field name followed by a two dots symbol, then one space and the code in json format.
Example:
Code:
<JSON MASTER>
gold: 50000000
hands_power: [50,100]
grade: 'F'
</JSON MASTER>
Traits master tag allow to add traits througth notebox.
Every line between open and close tags are three numbers separated by spaces. It is recomended to use the three numbers even if specified trait uses only two, next inline place can be used for comments.
You can use a name instead of first number (see readme for all names).
Example:
Code:
<TRAITS MASTER>
elem_rate 1 1.5
21 1 2
31 2 0 -Attack element
</TRAITS MASTER>
Subtraits master tag allow to add more trait setups for different uses like subclass traits, random enemy/item/equipment traits, alter states tiers and so on. It works like traits master but you don't need to close tag every time you open a new subtrait setup.
Example:
Code:
<SUBTRAITS MASTER> -Fire slime
elem_rate 1 1.5
11 2 0.5
31 2 0 -Fire attack element
<SUBTRAITS MASTER> -Cold slime
elem_rate 1 1.5
11 2 2.1
31 3 0 -Cold attack element
</SUBTRAITS MASTER>
Note: More than one plugin can use subtraits in same data for different purposes so you must provide a way to use specific blocks, something like "<MyAmacingPluginSubtraits first last>" can be usefull.
All info you will need is avaiable inside plugin help section and in readme file.
Download
You can downolad from mediafire: Version 1.03.
You can find blog entry and check for updates here.
And to see how much have been upgraded my plugins to use with this go to my updated plugin list.
Changelog
Version 1.03:
Version 1.02:
Version 1.01:
Version 1.00:
- Added tags system.
Version 1.02:
- Extended battle and self switches and variables to all actors/enemies.
- Added group effect system.
- Improved trait system.
Version 1.01:
- Added battle switches and variables.
- Added eval system.
- Added more js functions.
Version 1.00:
- Finished plugin!
Terms of use
- Free for commercial and non-commercial games.
- If commercial, a free copy of your game whould be fine.
- Credit to ICF-Soft.
- Any plugin that needs this to work must add a clausule to say that ICF-Soft must be included in credits page.
- Do not repost without permision.
Credit and Thanks
- ICF-Soft
Author's Notes
This is a sdk plugin. I have in mind to add even more utilities.
You can ask me for configurations.
Features Mentioned
- Special json feature to edit/add data fields.
- Special trait system allowing to add traits to non-trait data (skills and items), add actor/enemy traits ingame plus a subtraits system.
- Special effects system allowing to add effects to non-effect data with sub-effects system.
- Selfswitches/selfvariables system.
- Battleswitches/battlevariables system.
- Extended features for some js built-in objects.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of use Free for commercial and non-commercial games. If commercial, a free copy of your game whould be fine. Credit to ICF-Soft.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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