public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVGraphics Changer

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Graphics Changer
  • Original author: Jeneeus Guruman
  • Original date: October 28, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/graphics-changer.47958/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Graphics Auto-Changer Version: 1.2.2 By Jeneeus Guruman​Introduction This plugin allows to change sprite, face, and sideview graphics automatically depending on the current battler's states, equipment, and class.

Archived First Post

Graphics Auto-Changer
Version: 1.2.2
By Jeneeus Guruman​
Introduction

This plugin allows to change sprite, face, and sideview graphics automatically depending on the current battler's states, equipment, and class.

Features

  • Changes sprites depending on states, equipment, and class.
  • Changes faces depending on states, equipment, and class.
  • Changes battler graphics depending on states, equipment, and class.
  • Changes weapon animation depending on states.
  • You can change the default graphics (if you don't equip anything that assigned to replace it) by Change Actor Graphic event command.
Screenshots

Base on these characters...
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS1_zpssgh5urpd.png[/IMG]
 
Harold is changing class to Bandit.
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS5_zpswymdgz90.png[/IMG]
 
If the boys are equipping these rings...
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS3_zps67fyryjz.png[/IMG]
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS2_zpswftofv6b.png[/IMG]
 
They will become...
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS4_zpshzxqws3u.png[/IMG]
 
And then there's this weapon...
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS6_zpspu3riont.png[/IMG]
 
That make the wearer change too...
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS7_zpswcyv9d0k.png[/IMG]
 
All of the changes can be also applied in battle.
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS8_zpsbq48jzmx.png[/IMG]
 
Even states can change them.
 
[IMG]http://i1071.photobucket.com/albums/u503/eujene_ugly/Change%20Graphic%20MV/SS9_zpszqkzztpi.png[/IMG]
 
How to Use

To use this, you need to put the following notetags:
 
     To change sprites:
          <ge: actor_id, sprite_name, sprite_index>
         actor_id: The ID of the actor to be change graphics.
         sprite_name: The filename of the sprite graphic to be placed.
         sprite_index: The index of the sprite graphic to be placed.

     To change face:
         <fe: actor_id, face_name, face_index>
         actor_id: The ID of the actor to be change face.
         face_name: The filename of the face graphic to be placed.
         face_index: The index of the face graphic to be placed.

     To change sideview sprites:
         <sve: [-]battler_id, sideview_name>
         battler_id: The ID of the battler to be change for sideview graphics.         Placing a negative sign will call the enemy instead.
         sideview_name: The filename of the sideview graphic to be placed.

    To change weapon animations:
        <ae: battler_id, animationId, weaponSlot>
        battler_id: The ID of the battler to be change sideview graphics.
        Putting 0 instead will affect all actors inflicted.
        animationId: The ID of the animation.
        weaponSlot: The slot in the weapon to be changed the animation.

     Notes:

  • If you use a single-sprite file (files with $ at the beginning), you may also add it but the index must be 0.
  • If the notetag is not fit in a single line, shorten the filename or use the other method below.
  • You may put many notetags for the different actors at the same state, equipment, or class.
  • The priority on the changes in graphics starting from the highest priority are states, equipment, and classes.
  • The priority in "priorityEquip" is arranged from the highest priority to the lowest.
  • The actor sideview battler image to be changed must be in "sv_actors" folder while the enemy must be in "sv_enemies".
Script

Pastebin

GitHub

Known Bugs

  • Not compatible with "Yanfly Item Core" when using this for changing graphics on equipment only. (FIXED)
Update

  • v1.2.2: Now compatible with Yanfly Item Core.
  • v1.2.1: Will now load all possible sideview battler changes at the start of the battle to remove the blinking bug.
  • v1.2.0: Now enemies can be change their battler images.
  • v1.1.1: Renamed parameters to be readable easily.
  • v1.1.0: Added "ae" tag to also change weapon animations depending on the actor's state.
Author's Notes

  • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.

Features Mentioned

  • Changes sprites depending on states, equipment, and class.
  • Changes faces depending on states, equipment, and class.
  • Changes battler graphics depending on states, equipment, and class.
  • Changes weapon animation depending on states.
  • You can change the default graphics (if you don't equip anything that assigned to replace it) by Change Actor Graphic event command.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 2 views

Log in to reply.

User Avatar