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A couple of issues

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: A couple of issues
  • Original author: Hyde233
  • Original date: October 25, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/a-couple-of-issues.70109/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I've recently moved my project to RPG Maker MV. I'm almost set (Well, in terms of looking for replacement plugins, that is), except for three issues: - My project is already loaded with a bunch of plugins, however two of these issues still persist even with all plugins disabled. - I'm not entirely sure if anyone has asked the same questions as me yet. I've been repeatedly trying to Google them, but to no avail. [Issue 1: Putting State Resist as a trait for a State causes it to cure...

Archived First Post

I've recently moved my project to RPG Maker MV. I'm almost set (Well, in terms of looking for replacement plugins, that is), except for three issues:


- My project is already loaded with a bunch of plugins, however two of these issues still persist even with all plugins disabled.


- I'm not entirely sure if anyone has asked the same questions as me yet. I've been repeatedly trying to Google them, but to no avail.


[Issue 1: Putting State Resist as a trait for a State causes it to cure those states.]


Normally, the Guard function is a bit useless. I'm trying to make some minor improvements to it. On the Guard State, I have this as the traits:


Parameter - Defense * 200%


Parameter - M.Defense * 200%


State Resist - Poison


I'm trying to program it so that if you're in a Guard state, you'll be resistant to ailments. For now, let's just use only Poison as an example. Use Guard, get hit by a poison attack, and you're fine; it all works out. But, here's the thing with State Resist: if you're already affected by poison, and then you use Guard, it'll cause the poison to go away. Is there any way to program it so that if you're in a Guard state, you'll be resistant to poison, but the Guard state won't cure it? I've been informed that I could use a common event with a conditional branch that checks if the actor has poisoning, but the main problem with that is that I have multiple different states that the player could be afflicted with and it'd all be too tedious to program.


[Issue 2: There's no "Element is effective" or "Element is ineffective" text during battle.]


This issue is a bit simple. An enemy is weak to fire and takes 200% damage, while on the other hand, it's resistant to water and takes 50% damage. Despite using the effective/ineffective elements, the game doesn't really prompt a text popup for either of these. I want it to say "Effective" when an effective element is used and "Ineffective" when a ineffective element is used. Are there any plugins or something that can do this?


[Issue 3: Battles goes slowly with the Yanfly Battle Core Engine.]


Upon installing the plugin, battles go slowly. By slow, I mean that there's a delay between inputting a command and the actual animation playing. There appears to be a setting in the script called "Motion Waiting." According to the description, setting it to False makes it play animations during an action. Setting it to True makes it play after an action. This setting sounds like it should be something that could fix this problem, but it doesn't seem to do anything. This could just be a plugin bug, but I'd like a second opinion.


Sample project: http://www.mediafire.com/file/85t8jdofp78n71w/Project1.zip


Those who downloaded this project might find the um, soundtrack to your liking. Enjoy...

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