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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Mod Loader
  • Original author: 1d51
  • Original date: March 21, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/mv-mod-loader.156004/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

A mod loader for RPG Maker MV games. It solves one of the main issues that makes modding RPG Maker games so inconvenient: distribution of changes. The database for games is just a bunch of JSON files, which mod authors distribute in their entirety, telling users to drag and drop to install their mods, overriding the contents of the files they replace. This makes most mods incompatible with each other. With this plugin, you can make your game much more easily moddable. It's also a great way of distributing updates...

Archived First Post

A mod loader for RPG Maker MV games.

It solves one of the main issues that makes modding RPG Maker games so inconvenient: distribution of changes. The database for games is just a bunch of JSON files, which mod authors distribute in their entirety, telling users to drag and drop to install their mods, overriding the contents of the files they replace. This makes most mods incompatible with each other. With this plugin, you can make your game much more easily moddable. It's also a great way of distributing updates or DLC content for larger games, so your users don't have to again download the full thing.

The MV Mod Loader is capable of merging changes coming from different mods, not only for simple things like weapons and armor, but also for common events. It does this by relying on the xdiff algorithm, along with some simple heuristics. For example, if one mod adds a new trait to a weapon, while another removes two of the original traits, the plugin will make it so the weapon both has the new trait, and no longer the two removed ones. In the case of the weapon's parameters, the mod that is loaded last will take precedence.

Once the plugin is added to your game, it will create a mods folder inside of the www folder when launched. This is where your users can install mods. In the title screen, they will find a new option called mods. Here they can enable and disable their mods, as well as reorder them.

You can find the plugin, and some more details, on Github: https://github.com/1d51/mv-mod-loader

As can be seen in the Github repo, this plugin is distributed under a MIT license.

I'll try to write some better documentation later on, if there's interest!

Downloads / Referenced Files

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License / Terms Note

As can be seen in the Github repo, this plugin is distributed under a MIT license. I'll try to write some better documentation later on, if there's interest!

Creator Claims / Removal

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