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MVEnemy Kill Counters Plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Enemy Kill Counters Plugin
  • Original author: OpheliaEnigma
  • Original date: November 5, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/enemy-kill-counters-plugin.129564/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Enemy Kill Counters Plugin+1.0.0 OpheliaEnigma Introduction Allows the developer to save the number of defeated enemies on different game variables.

Archived First Post

Enemy Kill Counters Plugin+1.0.0
OpheliaEnigma


Introduction

Allows the developer to save the number of defeated enemies on different game variables.

Features

This plugin allows us to do the following features without the need for any plugin command or any aditional effort from the game's developer:

  • hold a variable with the total number of enemies defeated;
  • hold a variable with the total enemies defeated for each different enemy defined on the database.

These features allow us to easily build popular RPG systems such as:

  • check a variable to see if the player defeated an x number of enemies to complete a quest;
  • check a variable to provide aditional advantages when facing an enemy that was defeated more than x times;
  • check a variable to have enemies, npc's, the world, react to the player defeating over x of certain specific enemies;
  • and many others.

How to Use

The plugin has only a single parameter. This parameter is to be set to a number of a variable id. This variable (let's use 100 for example porpuses) will hold the total number of enemies defeated. Then, the game variable right next to that one (in our example's case, 100 + 1) will hold the number of enemies defeated with the database id 1; the game variable equal to 100 + 2 will hold the number of enemies defeated with the database id 2; And so forth.

By just setting a single parameter, the user has a multitude of variables that will, without the need of any aditional effort, know everything the user will ever need about enemy deaths.

VERY IMPORTANT NOTE: The variables must exist on the database for the counters to work. This means that the user should guarantee the variable id for the parameter os this plugin exists and, all others needed to hold each enemy on the database exist too.

Plugin
Please donwload the plugin here

Credits
- OpheliaEnigma

Terms
This plugin is free to be used for non-commercial projects, however, for usage on commercial projects please donate the amount specified for this plugin at the plugin's itch.io page. Any doubts don't hesitate to contact me, OpheliaEnigma, either through here or my email address: OpheliaEnigmaUltimateCoder@gmail.com

Features Mentioned

  • This plugin allows us to do the following features without the need for any plugin command or any aditional effort from the game's developer:
  • hold a variable with the total number of enemies defeated;
  • hold a variable with the total enemies defeated for each different enemy defined on the database.
  • These features allow us to easily build popular RPG systems such as:
  • check a variable to see if the player defeated an x number of enemies to complete a quest;
  • check a variable to provide aditional advantages when facing an enemy that was defeated more than x times;
  • check a variable to have enemies, npc's, the world, react to the player defeating over x of certain specific enemies;
  • and many others.

Downloads / Referenced Files

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License / Terms Note

Credits - OpheliaEnigma Terms This plugin is free to be used for non-commercial projects, however, for usage on commercial projects please donate the amount specified for this plugin at the plugin's itch.io page. Any doubts don't hesitate to contact me, OpheliaEnigma, either through here or my email address: OpheliaEnigmaUltimateCoder@gmail.com

Creator Claims / Removal

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