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Original Source
- Original title: Duplicating a God Arc in RMVX Ace
- Original author: stringlessfate
- Original date: May 25, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/duplicating-a-god-arc-in-rmvx-ace.95688/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hello! I'm fairly new to the forums and a complete garbage in scripting so I seek help. ( T u T ) I'm making a God Eater fangame for me and my friends and I wish to duplicate the mechanics of a God Arc. A God Arc is a weapon that has a blade, a gun, and a shield component, and players could freely switch between blade and gun forms during battle. { "lightbox_close": "Close",
Archived First Post
Hello!
I'm fairly new to the forums and a complete garbage in scripting so I seek help. ( T u T ) I'm making a God Eater fangame for me and my friends and I wish to duplicate the mechanics of a God Arc. A God Arc is a weapon that has a blade, a gun, and a shield component, and players could freely switch between blade and gun forms during battle.
Protected download
I tried adding a 'Switch' skill that calls a common event, which replaces a battler's weapon from blade to gun and vice versa, and changes their skillset. The problem is that the inactive component stays in the Inventory, which I don't want it to do. (Since this means I'd have to keep 13-14 inactive components in the Inventory and duplicate the Switch Common Event per character.)
I also tried "Dual Wielding" but using this keeps both weapon types' skillsets active at the same time, and the base Attack skill uses both blade and gun animations. Is there a way (script or anything) to use Dual Wielding but keep Weapon 2 inactive until the Switch Skill is used?
(Ahhh do I make sense ; - ; )
Thank you!
I'm fairly new to the forums and a complete garbage in scripting so I seek help. ( T u T ) I'm making a God Eater fangame for me and my friends and I wish to duplicate the mechanics of a God Arc. A God Arc is a weapon that has a blade, a gun, and a shield component, and players could freely switch between blade and gun forms during battle.
Protected download
I tried adding a 'Switch' skill that calls a common event, which replaces a battler's weapon from blade to gun and vice versa, and changes their skillset. The problem is that the inactive component stays in the Inventory, which I don't want it to do. (Since this means I'd have to keep 13-14 inactive components in the Inventory and duplicate the Switch Common Event per character.)
I also tried "Dual Wielding" but using this keeps both weapon types' skillsets active at the same time, and the base Attack skill uses both blade and gun animations. Is there a way (script or anything) to use Dual Wielding but keep Weapon 2 inactive until the Switch Skill is used?
(Ahhh do I make sense ; - ; )
Thank you!
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