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Duplicating a God Arc in RMVX Ace

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Duplicating a God Arc in RMVX Ace
  • Original author: stringlessfate
  • Original date: May 25, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/duplicating-a-god-arc-in-rmvx-ace.95688/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello! I'm fairly new to the forums and a complete garbage in scripting so I seek help. ( T u T ) I'm making a God Eater fangame for me and my friends and I wish to duplicate the mechanics of a God Arc. A God Arc is a weapon that has a blade, a gun, and a shield component, and players could freely switch between blade and gun forms during battle. { "lightbox_close": "Close",

Archived First Post

Hello!

I'm fairly new to the forums and a complete garbage in scripting so I seek help. ( T u T ) I'm making a God Eater fangame for me and my friends and I wish to duplicate the mechanics of a God Arc. A God Arc is a weapon that has a blade, a gun, and a shield component, and players could freely switch between blade and gun forms during battle.
Protected download
LUXURIA_Fieramente.png

I tried adding a 'Switch' skill that calls a common event, which replaces a battler's weapon from blade to gun and vice versa, and changes their skillset. The problem is that the inactive component stays in the Inventory, which I don't want it to do. (Since this means I'd have to keep 13-14 inactive components in the Inventory and duplicate the Switch Common Event per character.)
upload_2018-5-25_11-34-10.png

I also tried "Dual Wielding" but using this keeps both weapon types' skillsets active at the same time, and the base Attack skill uses both blade and gun animations. Is there a way (script or anything) to use Dual Wielding but keep Weapon 2 inactive until the Switch Skill is used?

(Ahhh do I make sense ; - ; )

Thank you!

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Referenced Images / Attachments

LUXURIA_Sforzando.png
LUXURIA_Sforzando.png
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