MVSave Event Position
BMM_Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Save Event Position
- Original author: Shaz
- Original date: November 12, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/save-event-position.50261/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Save Event Position 2015.11.12 by Shaz Introduction
Archived First Post
Save Event Position
2015.11.12
by Shaz
Introduction
This plugin lets you set a position and direction where an event will be the next time the map is loaded
How to use
Add to your plugins folder (file name is irrelevant, but I use SaveEventPosition.js). There are no parameters to set.
Use any of the following plugin calls to save or forget the current event's position:
SavePos
SavePos x y
SavePos x y dir
ForgetPos
Use any of the following plugin calls to save or forget another event's position:
SaveOtherPos eventId
SaveOtherPos eventId x y
SaveOtherPos eventId x y dir
SaveOtherPos mapId eventId x y dir
ForgetOtherPos eventId
ForgetOtherPos mapId eventId
Use any of the following script calls inside a move route to save or forget the target's position (applies to events only):
this.savePos();
this.savePos(x, y);
this.savePos(x, y, dir);
this.forgetPos();
mapId, eventId, x, y and dir can be values or formulae to be evaluated. If using a formula in a plugin call, ensure it has no spaces.
Plugin
Download from pastebin
Credit
- Shaz
Terms
- free for use in commercial games
Notes
- This plugin does not MOVE an event to the specified position on the current map. It simply records the 'starting' position for next time the map is loaded. If you want an event to move to a certain position and then stay there on subsequent map loads, you need to move it there first, with a Set Move Route or a Set Event Location command or similar, and then add the plugin call to save the location.
2015.11.12
by Shaz
Introduction
This plugin lets you set a position and direction where an event will be the next time the map is loaded
How to use
Add to your plugins folder (file name is irrelevant, but I use SaveEventPosition.js). There are no parameters to set.
Use any of the following plugin calls to save or forget the current event's position:
SavePos
SavePos x y
SavePos x y dir
ForgetPos
Use any of the following plugin calls to save or forget another event's position:
SaveOtherPos eventId
SaveOtherPos eventId x y
SaveOtherPos eventId x y dir
SaveOtherPos mapId eventId x y dir
ForgetOtherPos eventId
ForgetOtherPos mapId eventId
Use any of the following script calls inside a move route to save or forget the target's position (applies to events only):
this.savePos();
this.savePos(x, y);
this.savePos(x, y, dir);
this.forgetPos();
mapId, eventId, x, y and dir can be values or formulae to be evaluated. If using a formula in a plugin call, ensure it has no spaces.
Plugin
Download from pastebin
Credit
- Shaz
Terms
- free for use in commercial games
Notes
- This plugin does not MOVE an event to the specified position on the current map. It simply records the 'starting' position for next time the map is loaded. If you want an event to move to a certain position and then stay there on subsequent map loads, you need to move it there first, with a Set Move Route or a Set Event Location command or similar, and then add the plugin call to save the location.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit - Shaz Terms - free for use in commercial games
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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