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MVMV/MZ SDJB_CheatEngine

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV/MZ SDJB_CheatEngine
  • Original author: ShadowDragon
  • Original date: August 3, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/sdjb_cheatengine.159988/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

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Archived First Post

CheatEngine.gif


PluginName: SDJB_CheatEngine
Author: ShadowDragon


=== TERMS OF USE ===
Free for Non-Commercial and Commercial use when credit is given.
credit one of the following:
ShadowDragon
ShadowDragonJB

Version + UPDATE'S
3-08-2023 Version 0.1.0 first release
5-09-2023 Version 0.2.0 modified to work with SDJB_AlertConfirmPrompt

=== WARNING ===
YOU ARE NOT ALLOWED TO REDISTRIBUTE OR SELL IT OR TAKE CODE FOR YOUR OWN.
DO NOT REMOVE THE HEADER.

This plugin can enable CheatCodes (excludes, but 1 example in the helpfile)

This Plugin works in MV and MZ.
You can create Battle Codes and Map Codes, be it for showing hidden
chests or open doors or something else!

You can even create CheatCodes!
Kill the entire group of enemies or make your player immune to Damage!

The possibilities are endless.

Besides, noone will know the "CODES" to activate it ^^

Do you have codes for Battle or Map, let me know in the commonts,
same for bugs/glitches etc.

should not conflict with any plugin, but place it on the bottom to use other plugins devs
codes if needed.


Download from itch

Simple Game Message
JavaScript:
let msg = "Do you like this \\c[11]CheatEngine\\c[0]\n"
let msg += "\n"
let msg += "Wait, what was the code again?"
$gameMessage.add(msg);

Dont know Javascript? no worries, you can event it from a Common Event!
Just use the Common Event ID and your good to go ^^
JavaScript:
$gameTemp.reserveCommonEvent(ID);

This Code eliminate the entire group of enemies.
JavaScript:
$gameTroop.members().forEach((enemy) => {
    enemy.die();
    enemy.refresh();
    if(enemy.performCollapse) enemy.performCollapse();
})
BattleManager.processVictory();

to extend the above code.
JavaScript:
let maxUses = $gameVariables.value(ID)
if (maxUses > 2) {
    alert("You use it to many times, try again later!") // if you can reset the variable
} else {
    $gameTroop.members().forEach((enemy) => {
        enemy.die();
        enemy.refresh();
        if(enemy.performCollapse) enemy.performCollapse();
    })
    $gameVariables.setValue(ID, $gameVariables.value(ID) + 1);
    BattleManager.processVictory();
}

or if you have my SDJB_AlertConfirmPrompt plugin, you can adjust the Alert box
which you may use "onAccept" function of the acp to reset dmg the player for abusing it.
JavaScript:
let maxUses = $gameVariables.value(ID)
if (maxUses > 2) {
   acp.open({
         title: "Max uses reached",
         message: "You use it to many times, try again later!"
   })
} else {
    $gameTroop.members().forEach((enemy) => {
        enemy.die();
        enemy.refresh();
        if(enemy.performCollapse) enemy.performCollapse();
    })
    $gameVariables.setValue(ID, $gameVariables.value(ID) + 1);
    BattleManager.processVictory();
}

Downloads / Referenced Files

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License / Terms Note

=== TERMS OF USE === Free for Non-Commercial and Commercial use when credit is given. credit one of the following: ShadowDragon

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

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