public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MVBattle High Speed Mode Plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle High Speed Mode Plugin
  • Original author: Shoichiro Sakamoto
  • Original date: October 24, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-high-speed-mode-plugin.46891/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction Hello,I'm not good at English. But I'm writing for study purposes. I'm sorry when it was hard to read. I made RPGmakerMV's "Battle Speed Up" Plugin. support Yanfly engine.

Archived First Post

Introduction

Hello,I'm not good at English.

But I'm writing for study purposes. I'm sorry when it was hard to read.

I made RPGmakerMV's "Battle Speed Up" Plugin. support Yanfly engine.

But this plugin is Japanese text. Description I have translated.

Plugin Name:  sound sepher Engine - Battle Speed Up Plugin

Author: Shoichiro Sakamoto

Category: Battle

Sub-Category:

Notes:

You can battle animation speed adjustment.

Please do not tamper the parameters if you do not know.

  • BattleSpeed (Default) - Normal Mode. not Push"OK Key" in Battle.
  • BattleSpeed (Boost) - Turbo Mode. Push"OK Key" in Battle.
  • StateIcon - Enemy's StateIcon Speed.
  • StateOverlay - Actor's State Animation.(by side view.)
  • Weapon - Weapon Animation Speed.
  • Motion - Actor and Enemy's Motion Speed.
  • Balloon - Balloon Animation Speed.
  • Damage - Damage Display Duration.
  • DamageMin - Damage Display Duration.(Lowest value)
  • LogAnime BaseDelay - LogWindow Display frame.
  • LogAnime NextDelay - LogWindow Display Duration frame.
  • LogWaitCount Default - "startMove" adjust wait frame.
  • LogWaitCount Boost - "startMove" adjust wait frame. Turbo Mode.
  • YEP Battle LogWait - normal log display time is ignored Yanfly Engine. So Please adjust this parameter.
Caution: Please add the plug-in after the Yanfly engine and Ellye Active time battle.

Sample Movie:

ver1.0:



ver2.0:



ATB support:




Link:

ver1.5: http://sepher.jp/game/mv_plugin/SSEP_BattleSpeedUp.js

ver2.0: http://sepher.jp/game/mv_plugin/SSEP_BattleSpeedUp_v2.js

Additional functions:

YEP Victory Aftermath, Active Time Battle, Ellye's ATB, now supported.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar