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MVSpecial State: Autolife

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Special State: Autolife
  • Original author: Jeneeus Guruman
  • Original date: November 1, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/special-state-autolife.48847/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Special State: Autolife Version: 1.1.0 By Jeneeus Guruman​Introduction This plugin allows to include a state that will automatically revive the KO-ed target whenever the state is active. Once the target is automatically revive, the state will be removed. Somewhat like Reraise in Final Fantasy VI.

Archived First Post

Special State: Autolife
Version: 1.1.0
By Jeneeus Guruman​
Introduction

This plugin allows to include a state that will automatically revive the KO-ed target whenever the state is active. Once the target is automatically revive, the state will be removed. Somewhat like Reraise in Final Fantasy VI.

Features

  • Automatically revives a battler when knocked out as long as the state is active.
Screenshots
 
None (maybe not necessary).

How to Use

To use this, you need to put the following notetags:
 

        <autolife: value[%]>

        value: The value of HP to be recovered to revive. Putting

        a percent sign will be based on the amount of MHP instead of

        fixed values. Multiple tags will take the value

        of the tagged state that has the highest state priority.

 
Script

Pastebin

GitHub

Known Bugs

None so far.
 
Update

  • v1.1.0: Now fixed numbers are accepted and needs to add a percent sign for percentage values.
  • v1.0.1: Made compatible with Yanfly Engine Core.
Author's Notes

  • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.

Features Mentioned

  • Automatically revives a battler when knocked out as long as the state is active.

Downloads / Referenced Files

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License / Terms Note

This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmv#plugin-archive

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