Original Source
- Original title: Special State: Autolife
- Original author: Jeneeus Guruman
- Original date: November 1, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/special-state-autolife.48847/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Special State: Autolife Version: 1.1.0 By Jeneeus GurumanIntroduction This plugin allows to include a state that will automatically revive the KO-ed target whenever the state is active. Once the target is automatically revive, the state will be removed. Somewhat like Reraise in Final Fantasy VI.
Archived First Post
Version: 1.1.0
By Jeneeus Guruman
This plugin allows to include a state that will automatically revive the KO-ed target whenever the state is active. Once the target is automatically revive, the state will be removed. Somewhat like Reraise in Final Fantasy VI.
Features
- Automatically revives a battler when knocked out as long as the state is active.
None (maybe not necessary).
How to Use
To use this, you need to put the following notetags:
<autolife: value[%]>
value: The value of HP to be recovered to revive. Putting
a percent sign will be based on the amount of MHP instead of
fixed values. Multiple tags will take the value
of the tagged state that has the highest state priority.
Script
Pastebin
GitHub
Known Bugs
None so far.
Update
- v1.1.0: Now fixed numbers are accepted and needs to add a percent sign for percentage values.
- v1.0.1: Made compatible with Yanfly Engine Core.
- This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.
Features Mentioned
- Automatically revives a battler when knocked out as long as the state is active.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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