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MVWait Extended - Use minutes, seconds, variables

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Wait Extended - Use minutes, seconds, variables
  • Original author: Galenmereth
  • Original date: May 4, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/wait-extended-use-minutes-seconds-variables.108654/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

TDDP_WaitEx 1.0.1 Galenmereth​ Introduction This plugin allows you to call Wait events using minutes, seconds, variables, and more. Useful when you need to time waits to music, sound effects, or other units of time that make converting -- and reading -- frames inconvenient.

Archived First Post

TDDP_WaitEx 1.0.1
Galenmereth

Introduction
This plugin allows you to call Wait events using minutes, seconds, variables, and more. Useful when you need to time waits to music, sound effects, or other units of time that make converting -- and reading -- frames inconvenient.

Using variables as wait duration also expands the possibilities of what you can do without the need for excessive conditional branches.

Features
  • Very easy Plugin Command syntax. As simple as typing "Wait 2m 30s".
  • Use variables with any time unit. For example: "Wait v1m v2s".
  • Doesn't alter MV's internal wait functionality; simply converts any of the time units to frames and passes it on.
Screenshots
Not much to show in a screenshot, but have an example nonetheless:

TDDP_WaitEx_example.PNG


How to use
Use the following Plugin Command structure:

Code:
Plugin Command: Wait 2m 30s

You can combine any number of units in any order you want. So while impractical, you can do this:

Code:
Plugin Command: Wait 15s 1m 2m 10f

The default time unit is frames, so if you simply want to wait for a variable's value number of frames, you can simply write:

Code:
Plugin Command: Wait v1

Variables
You can use variables as values. For example:

Code:
Plugin Command: Wait v1m v2s 30f

This would wait variable 1's value in minutes, variable 2's value in seconds, and 30 frames.

Verbosity
If you feel like the units are a little hard to read, you can use more verbose aliases. For example:

Code:
Plugin Command: Wait 3minutes 15seconds 20frames

All available units of time
Code:
------------------------------------------------------------------------------
Unit         | Valid keys       | Example usage
- - - - - - -|- - - - - - - - - | - - - - - - - - - - - - - - - - - - - - - -
Frames       | f, frames, blank | 5f, 5frames, 5
Minutes      | m, min, minutes  | 2m, 2min, 2minutes
Seconds      | s, sec, seconds  | 8s, 8sec, 8seconds
Milliseconds | ms, milliseconds | 300ms, 300milliseconds

Note: Keep in mind that ~16 milliseconds will pass for each internal "tick" in MV's engine, so wait times that aren't multiples of 16 when using milliseconds will not be entirely precise.

Download
Grab the latest release here: TDDP_WaitEx.js

Changelog
Code:
------------------------------------------------------------------------------
Date       | Version | Description
- - - - - -|- - - - -|- - - - - - - - - - - - - - - - - - - - - - - - - - - -
04/05/2019 | 1.0.1   | Add support for no time unit, defaulting to frames

Credit
- Tor Damian Design / Galenmereth

License
Released under an MIT License (free for commercial use)

Features Mentioned

  • Very easy Plugin Command syntax. As simple as typing "Wait 2m 30s".
  • Use variables with any time unit. For example: "Wait v1m v2s".
  • Doesn't alter MV's internal wait functionality; simply converts any of the time units to frames and passes it on.

Downloads / Referenced Files

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License / Terms Note

Credit - Tor Damian Design / Galenmereth License Released under an MIT License (free for commercial use)

Referenced Images / Attachments

TDDP_WaitEx_example.PNG
TDDP_WaitEx_example.PNG
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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