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MVMV/MZ Title Reward Icons

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV/MZ Title Reward Icons
  • Original author: ShadowDragon
  • Original date: June 26, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/title-reward-icons.148901/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

PluginName: ShadowDragon_TRI (Title Reward Icons) Author: ShadowDragon TERMS OF USE: Credit ShadowDragon

Archived First Post

PluginName: ShadowDragon_TRI (Title Reward Icons)
Author: ShadowDragon

TERMS OF USE:
Credit ShadowDragon
You are allowed to use it in Non-commercial and commercial games when credits are given.
You may edit the plugin, but NOT redistribute the plugin, but link back to this thread.

Do not remove the header!

The idea behind this plugin:
The idea come from MegaMan BattleNetwork where you get the reward on top
of your achievements.

I wanted to see if I could replicate the effect, as I dont know how persistent switches work,
I took Olivia's MetaControls for a test and it does work really nicely.

It can bring up some possibilities how you use it across the game.

HOW IT WORKS:
Reward player by achieving something specific, or open new path by
knowing them the game has been beaten, increased difficulty, and add
more as they beat the game from a NewGame+ mode.

It does NOT save any changes without persistent data plugin.
I would recommended "Olivia_MetaControls" plugin for it, and
use <global> for the switches to save across all saves.

the top 3 are icons added as progress is made
Protected download
SDJB_TRI.gif

Free version is restricted by 2 icons.
Download plugin here

NOTE:
if you want the persistent switches/variable be saved when the game is saved, you need
need to alter the code of the MetaControls plugin and your save plugin.
if you use TSR_Save, find this function:
JavaScript:
Scene_Save.prototype.onSaveSuccess = function() {
    SoundManager.playSave();
    ConfigManager.save(); // <= added
    StorageManager.cleanBackup(this.savefileId());
    this.popScene();
};

in Olivia's MetaControls, scroll down where you see "ConfigManager.save()"
and rule them out with // before it, in both Variables and Switches.

the only issue left if GameEnd which I need to figure it out, F5 and Reboot game works.

For any Issues, let me know.

History:
26-6-2022 first public release
20-7-2023 Update + new features. (Compability for MZ users). (free and paid)
- Tooltip window to add your info how it is achieved on mouse over.
- set Tooltip Width and color for its frame, no color = black!
- Tooltip Info, leave blank for not showing.

Issues:
None

Downloads / Referenced Files

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License / Terms Note

TERMS OF USE: Credit ShadowDragon You are allowed to use it in Non-commercial and commercial games when credits are given. You may edit the plugin, but NOT redistribute the plugin, but link back to this thread.

Referenced Images / Attachments

TriCovImg.png
TriCovImg.png
Creator Claims / Removal

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#rmmv#plugin-archive

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