Original Source
- Original title: Eventing: A Puzzle Problem
- Original author: Lav
- Original date: August 4, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/eventing-a-puzzle-problem.66341/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
). However, the catch is that the "console" doesn't function properly, and so the NPC moves in the opposite direction of the player's input -- left for right, up for down. The player must guide the NPC to a switch at the other end of a maze to progress. I've done the puzzle itself through autorun-activated events that cause the NPC to move if the condition is met that the player pushes a particular direction (see screenshot #2). What I'm stuck on is how to actually event the completion of...
Archived First Post
Basically, the puzzle involves the player standing at a "console" and remotely controlling an NPC in order to have that NPC reach a switch out of the player's reach (see screenshot #1). However, the catch is that the "console" doesn't function properly, and so the NPC moves in the opposite direction of the player's input -- left for right, up for down. The player must guide the NPC to a switch at the other end of a maze to progress.
I've done the puzzle itself through autorun-activated events that cause the NPC to move if the condition is met that the player pushes a particular direction (see screenshot #2).
What I'm stuck on is how to actually event the completion of the puzzle. I want to make it so that the puzzle disengages after the NPC reaches a certain location/tile, i.e. the switch. I tried to see if one of the options for a Conditional Branch was something like "Event is in [location]," but there's no such thing. How can I event this puzzle in such a way that the game recognizes where the NPC is, and ends the puzzle when the NPC reaches that specified location?
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