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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: TargetKursor MV
  • Original author: kyonides
  • Original date: July 8, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/targetkursor-mv.159094/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

TargetKursor MV by Kyonides ​Introduction This plugin is intended to work with YEP_BattleEngineCore.

Archived First Post

TargetKursor MV

by Kyonides
Introduction

This plugin is intended to work with YEP_BattleEngineCore.
It lets you use some MV character as a cursor to clearly indicate what enemy or actor is currently selected.
By default it uses the !Crystal spritesheet.
You can adjust the cursor's filename, its index and its height via the Plugin Manager.

DOWNLOAD PLUGIN

Terms & Conditions

Not free for commercial games.
Inexpensive. DM me for more details.
Due credit is a must.
Don't repost it anywhere!
That's it!

Downloads / Referenced Files

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License / Terms Note

Not free for commercial games. Inexpensive. DM me for more details. Due credit is a must. Don't repost it anywhere!

Creator Claims / Removal

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