Original Source
- Original title: Problem with a Common Event, completely freezes player while in effect
- Original author: Cadh20000
- Original date: July 15, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/problem-with-a-common-event-completely-freezes-player-while-in-effect.65378/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I hope I put this in the right place... I've been working on this for 2 days and can get everything working right EXCEPT that it freezes the player character so they can't do anything while it is running. It is supposed to calculate what "Chaos Variant Level" the player is at and move them to the appropriate version of the current map, and manage the timer that determines when the "Chaos Variant Level" decreases. I patched together a couple screenshots to show the whole length of the event at...
Archived First Post
I've been working on this for 2 days and can get everything working right EXCEPT that it freezes the player character so they can't do anything while it is running.
It is supposed to calculate what "Chaos Variant Level" the player is at and move them to the appropriate version of the current map, and manage the timer that determines when the "Chaos Variant Level" decreases.
I patched together a couple screenshots to show the whole length of the event at once:

Here it is if you want to see exactly how it is working at the current point, it is "deployed" for Windows. Everything not used was removed so it is as small a file as I could make it. https://www.dropbox.com/s/2c90v66e85ocyru/Dimension-Warp%20Demo.zip?dl=0
The way it is supposed to work is if that time calling the event has the variable at or below 4 it transfers the player to the appropriate variation of the current map and starts the countdown to when the variable decreases and moves them to the next lower map variation, if it takes it above 4 though it sends them to "Chaos" which is a blank map with a chaotic parallax and a single auto-run event which basically just tells them they have doomed the universe and the game is over before actually going to an actual Game Over.
Basically there are the normal map, 4 increasingly "chaotic" versions of it, and the one final "Chaos" map for a total of 6. Of course this was just to try and figure out how to get the events working properly so the maps don't change much but there is a number in the grass showing the map version number and a wall that looks differently on each, plus 5 different versions of the one enemy that is present, 1 version per map version.
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