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MVRPG MV Change Skill Sprite Animation

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RPG MV Change Skill Sprite Animation
  • Original author: WingedHero
  • Original date: May 1, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg-mv-change-skill-sprite-animation.157129/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

For Skills and Items: Set the sprite action name instead of the X (without quote). Default Sprite Actions: 'walk', 'wait', 'chant', 'guard', 'damage', 'evade', 'thrust', 'swing', 'missile', 'skill', 'spell', 'item', 'escape', 'victory', 'dying', 'abnormalsleep' and 'dead'. Set a weapon id (from the images in the system folder) to show with the animation. This needs a

Archived First Post

For Skills and Items:

<customAnimation: X>

Set the sprite action name instead of the X (without quote).

Default Sprite Actions: 'walk', 'wait', 'chant', 'guard', 'damage', 'evade', 'thrust', 'swing', 'missile', 'skill', 'spell', 'item', 'escape', 'victory', 'dying', 'abnormalsleep' and 'dead'.



<customWeapon: X>

Set a weapon id (from the images in the system folder) to show with the animation. This needs a <customAnimation: X>

otherwise just will play the default animation.

Link

Comment any bug, so I can fix it, also any request or question.

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