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MVBattle Formation (ver. 1.7)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Formation (ver. 1.7)
  • Original author: ovate
  • Original date: January 9, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-formation-ver-1-7.117104/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7) Creator name: Mokusei Penguin Overview Create battle formation such as back attack and side attack.

Archived First Post

MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7)

Creator name: Mokusei Penguin

Overview
Create battle formation such as back attack and side attack.

Enemy Troop Command:
<Preemptive> # Preemptive strike
<Surprise> # Surprise attack
<Invert> # Flip horizontal
<Same> # Enemy backwards
<Back> # Facing backwards
<Side> # Ally side attack
<Pincer> # Attack an enemy

Note: for battle formation to work, put the command inside troops name.
Example- Bat*2 Pincer
It's also possible to use another command together. Ex- Bat*2 Pincer Invert

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For Item / Skills Note box:
<narrow> # Area of target range

Preview
Fo8V7eZ.png

Invert

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Same

vTsCwWo.png

Back

R5Np2L1.png

Side

x3nlhIh.png

Pincer

Formation details

- Invert
Allies are on the left and enemies are on the right. Enemy's position is mirrored about the screen center.
- Side
Allies are placed with the enemy in between. The arrangement is the first and third actors of the party on the right, the second and fourth actors will be on the left.
- Pincer
Allies are placed at the center of the screen. Odd numbered actors of the party turn to the left, and the even-numbered actors turn to the right. Enemy on the left side of the screen from the center to the right, and another enemy appear on the right side to the left. You can not escape unless you destroy either the left and right enemies. Escape by item/ skill can be set by the plugin parameter [].

For more information- please check plugin details

Credit and Thanks: Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/qn3hqbx06lqdm0h/MPP_SpecialFormBattle.js?dl=1

Source
http://woodpenguin.web.fc2.com/MV_Plugin/SpecialFormBattle.html

Edit: Changelog

2020/01/21 (ver. 1.7)
Corrected wrong direction of characters facing when using YEP_X_AnimatedSVEnemies.js, should work regardless of plugin order.

2020/01/16 (ver. 1.6)
Added support for YEP_X_AnimatedSVEnemies.js

w7g5Nhg.png


Note: Battle Engine Core was from itch.io page

2020/01/05 (ver. 1.5)
First shared here on RMW

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks: Mokusei Penguin Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/qn3hqbx06lqdm0h/MPP_SpecialFormBattle.js?dl=1

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmv#plugin-archive

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