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Is It Wrong To...? Questions

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Is It Wrong To...? Questions
  • Original author: HeroTheWorldCreator
  • Original date: May 5, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/is-it-wrong-to-questions.61440/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Well, I recently received RPG Maker MV from my Aunt as a reward for getting Straight A's. I cannot remember if I asked these questions before, as the only times I've used these forums for the past many months was to obtain resources for my VX Ace Project (which I am adapting to MV). As I begun using MV and I looked through the extra resources in the application's files, I began to think of some questions. These questions are asked assuming the game wants to look professional. Is it...

Archived First Post

Well, I recently received RPG Maker MV from my Aunt as a reward for getting Straight A's. I cannot remember if I asked these questions before, as the only times I've used these forums for the past many months was to obtain resources for my VX Ace Project (which I am adapting to MV). As I begun using MV and I looked through the extra resources in the application's files, I began to think of some questions. These questions are asked assuming the game wants to look professional.


Is it wrong to...?

A. Make an Actor (Playable Character) with a Face, Battler and Sprite from either Base, paid-for or Extra Resources -- as I have lore and a backstory built around the monochrome haired girl below.


A.2. Make an Actor (Playable Character) with a Face, Battler and Sprite from the Character Generator?


A.3. Generally use preexisting graphics for other aspects of a game. I.E. An icon for an item/weapon/article of armor or Battle Back/Parallax Background.


B. Use preexisting battlers or battlers from some form of extra resources for enemies while perhaps occasionally changing color?


C. Use preexisting animations/SE/ME etc. for attacks and other forms of animations (such as an animated sprite)?

 


Hate to say that I will notify of any edits or updates including more questions for those of you who dislike such things. Thank you for taking the time to read and answer my questions.

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SF_Actor3_8.png
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