Original Source
- Original title: Script Call Font Change Issue
- Original author: firefly-and-fae
- Original date: May 25, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/script-call-font-change-issue.62360/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hi everybody!! Usually these forums are how I learn things I'm not sure about in rpgmaker vx ace - I've had the program for a while and come here often looking at questions others have asked and translating it into my own work, but this time I can't quite seem to find a fix. I've found other topics explaining the process I'm trying to execute - temporarily changing the text font in-game using script calls in events - but I can't seem to get it to work for the life...
Archived First Post
Usually these forums are how I learn things I'm not sure about in rpgmaker vx ace - I've had the program for a while and come here often looking at questions others have asked and translating it into my own work, but this time I can't quite seem to find a fix. I've found other topics explaining the process I'm trying to execute - temporarily changing the text font in-game using script calls in events - but I can't seem to get it to work for the life of me.
I'm trying to get a .ttf file of the IRKEN alphabet to display in RPGmaker. I've followed all the classic instructions in every way imaginable - I've downloaded the .ttf to the game file, I've used Font.default_name = ["Irken"] in every reasonable variation I could think of, and I've even re-downloaded the .ttf thinking maybe there was a problem with the file. Nothing seems to be working.
What I'm trying to achieve is a sequence where the player approaches a machine towards the end of the game, and it begins spouting a bunch of alien dialogue that the player can't read in the allotted time limit. I want to do this without affecting the text for the rest of the game, since it is very text heavy and I don't want my players to have to decipher the text to understand it.
Attached are screenshots of both the code for the event and the gamefont.ccs data + its location in the gamefile. If file attachment isn't a good way to display photos, I'd be more than happy to try it a different way.
Hopefully someone out there knows what I'm doing wrong because I sure don't.
Thanks 8)
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