MVGame Difficulty - add difficulty levels to your game with ease [MV, MZ]
BMM_Archive · July 15, 2026
BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Game Difficulty - add difficulty levels to your game with ease [MV, MZ]
- Original author: Pheonix KageDesu
- Original date: May 3, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/game-difficulty-add-difficulty-levels-to-your-game-with-ease-mv-mz.147290/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Game Difficulty 1.0 Pheonix KageDesu { "lightbox_close": "Close",
Archived First Post
Game Difficulty 1.0
Pheonix KageDesu
Pheonix KageDesu
Features
- Allow player change difficulty during game or only once before game starts
- Execute certain event commands depending on the active difficulty level
- Modify damage formulas depends on current difficulty level
- Create conditions for Enemies drops depends on current difficulty level
- Apply modifications for Enemies parameters depends on difficulty level
- You can create igonore list and keep constant parameters for certain Enemies (like bosses) for all difficulties levels
- You can create replacements lists depends on difficulty levels and plugin will swap enemies right before battle automatically
How to Use:
All actual plugin instructions and commands are listed in the plugin help section.
I recommend download and check Demo project for better understanding how plugin works.
Plugin webpage
Download:
Works in RPG Maker MZ and MV
Demo project MV
Demo project MZ
Only plugin
Terms of Use:
Creative Commons 4.0 Attribution, Share Alike, Non-Commercial
(Attribution Non-Commercial Share Alike, cc by-nc-sa)
You can use plugin in non-commercial projects for free
For using plugin in commercial projects you should obtain PRO version of plugin
Features Mentioned
- Allow player change difficulty during game or only once before game starts
- Execute certain event commands depending on the active difficulty level
- Modify damage formulas depends on current difficulty level
- Create conditions for Enemies drops depends on current difficulty level
- Apply modifications for Enemies parameters depends on difficulty level
- You can create igonore list and keep constant parameters for certain Enemies (like bosses) for all difficulties levels
- You can create replacements lists depends on difficulty levels and plugin will swap enemies right before battle automatically
- How to Use:
- All actual plugin instructions and commands are listed in the plugin help section.
- I recommend download and check Demo project for better understanding how plugin works.
- Plugin webpage
- Download:
- Works in RPG Maker MZ and MV
- Demo project MV
- Demo project MZ
- Only plugin
- Terms of Use:
- Creative Commons 4.0 Attribution, Share Alike, Non-Commercial
Downloads / Referenced Files
RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.
- Demo: Demo project MV
- Demo: Demo project MZ
- Download: Only plugin
License / Terms Note
Terms of Use: Creative Commons 4.0 Attribution, Share Alike, Non-Commercial (Attribution Non-Commercial Share Alike, cc by-nc-sa) You can use plugin in non-commercial projects for free
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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