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MVMUSH: Screen Resolution Menu Option

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MUSH: Screen Resolution Menu Option
  • Original author: MushroomCake28
  • Original date: May 16, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/mush-screen-resolution-menu-option.95333/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Introduction: I don't know why I didn't start a thread before for this plugin since I've created it a long time ago. It basically adds an option to tweak the game resolution in-game. Note: I didn't test on rpg maker mv version 1.6.0+ since that version forces you to update your old js files and it makes my project (on version 1.4.0) crashes. I only tested this plugin on version 1.4.0 and 1.51.

Archived First Post

Introduction:

I don't know why I didn't start a thread before for this plugin since I've created it a long time ago. It basically adds an option to tweak the game resolution in-game.

Note:

I didn't test on rpg maker mv version 1.6.0+ since that version forces you to update your old js files and it makes my project (on version 1.4.0) crashes. I only tested this plugin on version 1.4.0 and 1.51.

Features:

The player will have the ability to change the game resolution in-game from the game's option menu. The gamer creator has the ability to add different resolutions via the plugin's parameter very easily.

It is important to note that the "Scale Graphic" parameter is very important because it determines if the game will scale the original resolution to fit the new one, or simply render a larger canvas. Here are some examples:

If true: The game's aspect ratio, or the player's view-able canvas, will be determine by the original resolution, which is the first resolution in the resolution list parameter. If the original resolution is 816x624 and the player changes the resolution to 1280x720 for example, the game's window will be 1280x720, but the view-able canvas will be 942x720, centered, with black bars on the side. Also, the view-able part of the game will not grow, the image will only be bigger. This is the recommended setting.

If false: The game's aspect ratio, or the player's view-able canvas, will be determined by the current resolution. The image files used in the game will not be scaled. The player's view-able portion of the game will be bigger or smaller, the player will be able to view more or less depending on the resolution. This setting is not recommended, unless you know what you are doing, or know how to code to fix all the positioning of objects on the screen.

Versions:
- v.1.01: Original release.
- v.1.02: Added independence from the Menu Option Expansion plugin.
- v.1.03: Fixed some bugs that occurred when changing the resolution while in Fullscreen mode.

Image:

Tjl8iUE.png

Links:
- Website: https://www.kamostudiogroup.com/
- Patreon: https://www.patreon.com/kamostudiogroup
- Youtube video:


Download:
- Link: https://www.dropbox.com/s/g6r0o0kmyr022o5/$MUSH_MenuOptionScreenResolution_P1.js?dl=0

Features Mentioned

  • The player will have the ability to change the game resolution in-game from the game's option menu. The gamer creator has the ability to add different resolutions via the plugin's parameter very easily.
  • It is important to note that the "Scale Graphic" parameter is very important because it determines if the game will scale the original resolution to fit the new one, or simply render a larger canvas. Here are some examples:
  • If true: The game's aspect ratio, or the player's view-able canvas, will be determine by the original resolution, which is the first resolution in the resolution list parameter. If the original resolution is 816x624 and the player changes the resolution to 1280x720 for example, the game's window will be 1280x720, but the view-able canvas will be 942x720, centered, with black bars on the side. Also, the view-able part of the game will not grow, the image will only be bigger. This is the recommended setting.
  • If false: The game's aspect ratio, or the player's view-able canvas, will be determined by the current resolution. The image files used in the game will not be scaled. The player's view-able portion of the game will be bigger or smaller, the player will be able to view more or less depending on the resolution. This setting is not recommended, unless you know what you are doing, or know how to code to fix all the positioning of objects on the screen.
  • Versions:
  • v.1.01: Original release.
  • v.1.02: Added independence from the Menu Option Expansion plugin.
  • v.1.03: Fixed some bugs that occurred when changing the resolution while in Fullscreen mode.
  • Image:
  • "lightbox_close": "Close",
  • "lightbox_next": "Next",
  • "lightbox_previous": "Previous",
  • "lightbox_error": "The requested content cannot be loaded. Please try again later.",
  • "lightbox_start_slideshow": "Start slideshow",
  • "lightbox_stop_slideshow": "Stop slideshow",
  • "lightbox_full_screen": "Full screen",
  • "lightbox_thumbnails": "Thumbnails",
  • "lightbox_download": "Download",

Downloads / Referenced Files

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