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Monster Skills: Damage and Logic

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Monster Skills: Damage and Logic
  • Original author: Хорас
  • Original date: March 28, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/monster-skills-damage-and-logic.59473/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Well, first thing is that I have damage formula that makes the skill deals bonus damage against 0 Agility actors(such as those being Paralyzed. In my little project, Paralyzed characters have their Agility set to 0). Here's how it looks: if (b.agi However, always comes out the "else" option, regardless if "if" condition is met. By the way, there my Paralysis state. And the stats of creature that uses these. After I done with these, I want that Cockatrice to use it's finisher skill whenever there is Paralyzed actor. And...

Archived First Post

Well, first thing is that I have damage formula that makes the skill deals bonus damage against 0 Agility actors(such as those being Paralyzed. In my little project, Paralyzed characters have their Agility set to 0). Here's how it looks:


if (b.agi <= 0) {a.atk * 4 + a.agi * 10 - b.def * 4} else {a.atk * 4 + a.agi * 4 - b.def * 4}


However, always comes out the "else" option, regardless if "if" condition is met. By the way, there my Paralysis state. And the stats of creature that uses these.


After I done with these, I want that Cockatrice to use it's finisher skill whenever there is Paralyzed actor. And never when there is none.


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Referenced Images / Attachments

Paralysis.png
Paralysis.png
Cockatrice.png
Cockatrice.png
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