Original Source
- Original title: Monster Skills: Damage and Logic
- Original author: Хорас
- Original date: March 28, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/monster-skills-damage-and-logic.59473/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Well, first thing is that I have damage formula that makes the skill deals bonus damage against 0 Agility actors(such as those being Paralyzed. In my little project, Paralyzed characters have their Agility set to 0). Here's how it looks: if (b.agi However, always comes out the "else" option, regardless if "if" condition is met. By the way, there my Paralysis state. And the stats of creature that uses these. After I done with these, I want that Cockatrice to use it's finisher skill whenever there is Paralyzed actor. And...
Archived First Post
if (b.agi <= 0) {a.atk * 4 + a.agi * 10 - b.def * 4} else {a.atk * 4 + a.agi * 4 - b.def * 4}
However, always comes out the "else" option, regardless if "if" condition is met. By the way, there my Paralysis state. And the stats of creature that uses these.
After I done with these, I want that Cockatrice to use it's finisher skill whenever there is Paralyzed actor. And never when there is none.
Protected download
Protected download
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...

