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restriction of sprite coordinates in animation editor

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: restriction of sprite coordinates in animation editor
  • Original author: doranikofu
  • Original date: March 27, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/restriction-of-sprite-coordinates-in-animation-editor.59413/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

It looks like when editing animation, each cell can only go between x -408~+408 and y -312~+312 It is definitely an issue for games with larger resolution. For example in the screenshot, I have a tall animation, and I cannot move the top cell any further up because of the screen size restriction. I would really like the animation to start at the bottom of the enemy sprite and it is not possible to do that with the restrictions in the editor window.

Archived First Post

It looks like when editing animation, each cell can only go between x -408~+408 and y -312~+312


It is definitely an issue for games with larger resolution.


For example in the screenshot, I have a tall animation, and I cannot move the top cell any further up because of the screen size restriction.


I would really like the animation to start at the bottom of the enemy sprite and it is not possible to do that with the restrictions in the editor window.


Is it possible to override the restriction or is there a plan to remove the restrictions in future updates?

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QQ截图20160327083020.jpg
QQ截图20160327083020.jpg
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