Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: ESS_Storage.js
- Original author: dopan
- Original date: November 21, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/ess_storage-js.152796/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
This plugin adds Self Switch Storage to Events, And it stores a saved storage box for usage in console, or other purposes.. This thread posted by Tsukihime gave me the idea to build this plugin:
Archived First Post
This plugin adds Self Switch Storage to Events,
And it stores a saved storage box for usage in console,
or other purposes..
This thread posted by Tsukihime gave me the idea to build this plugin:
i hated to not be able to access selfSwitches with "$gameMap.event(eventId)"
forums.rpgmakerweb.com
ESS.Box
$gameMap.event(12)._SelfSwitch
------------
The selfSwitches storage is connected directly to Game_Event, it will also recognize spawned events without problems..
The plugin also adds a few selfswitch related scriptcalls,..
Terms: MIT LICENSE
free to use in any project
(edits are allowed aswell)
GitHub link
If anybody finds a bug ,pls let me know..
And it stores a saved storage box for usage in console,
or other purposes..
This thread posted by Tsukihime gave me the idea to build this plugin:
i hated to not be able to access selfSwitches with "$gameMap.event(eventId)"
Storing self-switches in a global variable
RPG Maker stores self-switches in global variables. This is likely because events are not saved, and so the next time you load an event, that information will be lost. Self-switches are considered "local" data simply because access them requires a map ID and an event ID (along with the...
forums.rpgmakerweb.com
ESS.Box
THIS EXAMPLE DEMO USES 3 MAPS ,BUT ANY AMOUNT OF MAPS SHOULD WORK
$gameMap.event(12)._SelfSwitch
------------
The selfSwitches storage is connected directly to Game_Event, it will also recognize spawned events without problems..
The plugin also adds a few selfswitch related scriptcalls,..
Terms: MIT LICENSE
free to use in any project
(edits are allowed aswell)
GitHub link
If anybody finds a bug ,pls let me know..
Downloads / Referenced Files
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Terms: MIT LICENSE free to use in any project (edits are allowed aswell) GitHub link
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