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Map Tile Priority

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Map Tile Priority
  • Original author: simon23
  • Original date: January 21, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/map-tile-priority.55386/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Hello there, I just played around with some tileset edits and have now elements that are placed over 2 tiles in height, so I can place them in front of things. { "lightbox_close": "Close",

Archived First Post

Hello there,


I just played around with some tileset edits and have now elements that are placed over 2 tiles in height, so I can place them in front of things.


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It also allows me to walk in front and behind a certain object without getting a blocked tile.


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My problem now is that my characters - since I marked the top tile of the object with the star icon in the tileset editor - have their head cut of when they walk in front of said objects.


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Is there a way to get some more priority levels (as we had them in good old XP) or other fixes so that at least my characters - which are barely 2 tiles in height - won't get cut of? Maybe a plug-in that uses the ladder or bush attribute as other priority levels (since I never use those anyways).


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(Example from XP)


Thanks in advance


Simon

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