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Battle Commands - sorry for beating a dead horse

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Commands - sorry for beating a dead horse
  • Original author: Poseidon768
  • Original date: June 24, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-commands-sorry-for-beating-a-dead-horse.41523/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hey all.  So I've inserted Yanfly's entire script (https://github.com/Archeia/YEARepo/blob/master/Battle/Battle_Command_List.rb) into a Materials slot in my script editor. Hit Apply, OK. Done. To test out whether it works, I then go to my first Actor's notebox in the database and enter: attack  

Archived First Post

Hey all.  So I've inserted Yanfly's entire script (https://github.com/Archeia/YEARepo/blob/master/Battle/Battle_Command_List.rb) into a Materials slot in my script editor. Hit Apply, OK. Done.

To test out whether it works, I then go to my first Actor's notebox in the database and enter:

<command list>

attack

</command list>

 

 

Hit Apply.  Go to the Troops tab and begin a Battle test.  I'm still seeing Attack, Special, Guard, Items as options.

 

Why isn't the change working????

 

 

 

Furthermore:

Before trying Yanfly's script I tried editing the Script Window_ActorCommand to achieve the same thing.  I tried doing the following:

 

 #--------------------------------------------------------------------------

  # * Create Command List

  #--------------------------------------------------------------------------

  def make_command_list

    return unless @actor

    add_attack_command

    #add_skill_commands

    #add_guard_command

    #add_item_command

    end

 

Also didn't work.

 

Again, what am I doing wrong?  Is it because I'm using the Battle tester??? This is driving me insaneeeeee

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#039#add_skill_commands#add_guard_command#add_item_command#rpg-maker-archive

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