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Original Source
- Original title: Battle Commands - sorry for beating a dead horse
- Original author: Poseidon768
- Original date: June 24, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/battle-commands-sorry-for-beating-a-dead-horse.41523/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Hey all. So I've inserted Yanfly's entire script (https://github.com/Archeia/YEARepo/blob/master/Battle/Battle_Command_List.rb) into a Materials slot in my script editor. Hit Apply, OK. Done. To test out whether it works, I then go to my first Actor's notebox in the database and enter: attack
Archived First Post
Hey all. So I've inserted Yanfly's entire script (https://github.com/Archeia/YEARepo/blob/master/Battle/Battle_Command_List.rb) into a Materials slot in my script editor. Hit Apply, OK. Done.
To test out whether it works, I then go to my first Actor's notebox in the database and enter:
<command list>
attack
</command list>
Hit Apply. Go to the Troops tab and begin a Battle test. I'm still seeing Attack, Special, Guard, Items as options.
Why isn't the change working????
Furthermore:
Before trying Yanfly's script I tried editing the Script Window_ActorCommand to achieve the same thing. I tried doing the following:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
return unless @actor
add_attack_command
#add_skill_commands
#add_guard_command
#add_item_command
end
Also didn't work.
Again, what am I doing wrong? Is it because I'm using the Battle tester??? This is driving me insaneeeeee
To test out whether it works, I then go to my first Actor's notebox in the database and enter:
<command list>
attack
</command list>
Hit Apply. Go to the Troops tab and begin a Battle test. I'm still seeing Attack, Special, Guard, Items as options.
Why isn't the change working????
Furthermore:
Before trying Yanfly's script I tried editing the Script Window_ActorCommand to achieve the same thing. I tried doing the following:
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
return unless @actor
add_attack_command
#add_skill_commands
#add_guard_command
#add_item_command
end
Also didn't work.
Again, what am I doing wrong? Is it because I'm using the Battle tester??? This is driving me insaneeeeee
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