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Possible Bug: Teleporting from Lose Condition

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Possible Bug: Teleporting from Lose Condition
  • Original author: Seleroan
  • Original date: October 30, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/possible-bug-teleporting-from-lose-condition.48494/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Okay, so here's my bug, and it's kind of specific as far as I can tell. I've set up an Event that calls for Battle Processing under certain conditions. Under the Lose Condition: I've been trying to set it up so that my player sprite will teleport to another map location that I've saved through variables.  Currently, this lose condition simply references a Common Event to do this.  The sequence of events within the Common Event involve a few simple animations, the teleport, and then some dialogue. This event works...

Archived First Post

Okay, so here's my bug, and it's kind of specific as far as I can tell.

I've set up an Event that calls for Battle Processing under certain conditions.

Under the Lose Condition: I've been trying to set it up so that my player sprite will teleport to another map location that I've saved through variables.  Currently, this lose condition simply references a Common Event to do this.  The sequence of events within the Common Event involve a few simple animations, the teleport, and then some dialogue.

This event works perfectly when I call it by itself, however, when I call it in the Lose condition of the Battle Processing call, it always glitches out right after the teleportation.  It simply skips everything after that moment and dumps you back into the game.  I have moved the teleportation call within the event to test whether there were any other factors, and no matter what, it's right after the teleport that it glitches.

I've also tried eliminating the Common Event altogether, and the same thing happens.

I've included some screenshots that show the Common Event (1-2) and the Event that makes the Battle Processing call (3).

Slight Update:  I've also now tried replicating the bug by calling for Battle Processing directly, and that works just fine.  So, now I'm really confused.  

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Referenced Images / Attachments

Buggy Code(1).png
Buggy Code(1).png
Buggy Code(2).png
Buggy Code(2).png
Buggy Code(3).png
Buggy Code(3).png
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