Original Source
- Original title: MZ Choosing several actions during a turn / Action Points
- Original author: Oddgasm
- Original date: March 14, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/choosing-several-actions-during-a-turn-action-points.166795/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hello everyone, I'm looking for a way to make each character in battle have Action Points (AP), a new resource that limits the usage of skills : Using a command in battle takes more or less AP. As long as the AP pool isnt empty, the battler's turn shouldnt end, and they should be able to play again : In the case of an actor not auto-battling, the player should select a new command after each action taken from the character they control. As I don't think Rpg Maker offers...
Archived First Post
I'm looking for a way to make each character in battle have Action Points (AP), a new resource that limits the usage of skills :
Using a command in battle takes more or less AP. As long as the AP pool isnt empty, the battler's turn shouldnt end, and they should be able to play again : In the case of an actor not auto-battling, the player should select a new command after each action taken from the character they control.
As I don't think Rpg Maker offers a way to force actor/enemy to use several times commands during their turn, this is where I need a plugin.
I don't want the action to be executed several times I'd like actors to choose another action right after they acted as long as they're able to (have some AP left) :
=====
eg :
In the case of a party of 2 actors against a boss :
TURN 1
[GREEN || 4 AP] uses for Attack for 2 AP. --> Green starts with 4 AP. She uses a standard attack that costs 2 AP.
[GREEN || 2 AP] uses Potion for 1 AP. --> Green's AP > 0, the player is able to select another action for Green to use.
[GREEN ||1 AP] skips her turn. --> Green decides to skip her turn, saving remaining AP but ending her turn prematurely.
[ALEX || 4 AP] uses Potion for 1 AP.
[ALEX || 3 AP] uses Super-Attack for 3 AP. --> Different types of actions mean different AP costs.
[ALEX || 0 AP] has no AP left ! ALEX ends his turn. --> Alex's AP = 0, his turn ends.
[BOSS || 6 AP] uses Attack for 2 AP. --> This is not a regular enemy. It starts with the maximum of 6 AP.
[BOSS || 4 AP] uses Giga-Attack for all is AP ! --> AP/AP cost should be manipulable through formulas and notetags (states, item, equipments, actors and enemies)
TURN 2
[GREEN || 5 AP] gets 4 AP for beginning her turn ! --> AP are refulled at a fixed rate. Since Green didnt spend all of her AP last turn, she stacks it together (up to a maximum of a fixed cap) for a total of 5 AP to start her turn with.
=====
To specify the needs :
-Battlers should be able to act several times during their turn, after using the chosen command.
-This ability to play again should be tied with a custom resource (eg AP).
-If said resource = 0, turn should end for that battler.
-Custom resource should have a maximum cap / regeneration rate.
-It should be able to manipulate the custom resource parameter in formulas.
-it should be able to manipulate resource as notetags : cost, base rate, regen rate (for actors/enemies/states/items/equip)
-Resource should be visible on the hud/menus.
-It could have a CoolDown system for balance issues.
To my knowledge, the only plugin that offers everything above is VCM's : https://vcm-plugins.itch.io/vcm-actionpoints
Unfortunately it doesn't exist for MZ.
Thanks for your time
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