Original Source
- Original title: MV Stacking States for Scaling Skills: More states, more power.
- Original author: TheAM-Dol
- Original date: June 3, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/stacking-states-for-scaling-skills-more-states-more-power.148193/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hi folks, For the lifetime of my game's development, I have heavily relied on Synrec's State Stacker plugin for one of the core mechanics of my game's combat. To cut a long story short, I was hoping to have a skill scale in effectiveness based on the number of state stacks applied. How that is accomplished doesn't really matter to me, though I will explain my first idea of how this could be accomplished below: If the plugin were able to "unlock" skills depending on the number of stacks applied...
Archived First Post
For the lifetime of my game's development, I have heavily relied on Synrec's State Stacker plugin for one of the core mechanics of my game's combat.
To cut a long story short, I was hoping to have a skill scale in effectiveness based on the number of state stacks applied. How that is accomplished doesn't really matter to me, though I will explain my first idea of how this could be accomplished below:
If the plugin were able to "unlock" skills depending on the number of stacks applied through notetags or similar functionality, then I could effectively create a "weak" version of the skill and a "strong" version of the same skill, and lock/unlock the skills as the states are applied.
For example:
At stack number 1, the player can cast "fire skill v1". At stack number 2, "fire skill v1"is no longer available, but the player can now cast" fire skill v2", etc. v3, v4, so on)
<StackCount1 unlockSkill ####>
<StackCount2 unlockSkill ####>
In my use case, this is dependent on the number of stacks applied to the player.
I'm open to ideas on how this might be accomplished if any one else has a better method to do this. I would prefer not to change to a different plugin that has similar effects (such as another plugin that allows state stacking) simply because this would likely involve a lot of work needing to be redone (as I said, a lot of my game's combat mechanics have been built around this). If another plugin that will play nice with Synrec's plugin will help accomplish this, that's okay.
Or, depending on the cost, I might be willing to commission someone to add this feature to Synrec's plugin (I've already gotten permission from Synrec to modify this plugin)
As always, your help is greatly appreciated.
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